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Re: ODD's and EVEN's in ASM

PostPosted: Thu Oct 26, 2023 7:03 pm
by tulamide
Spogg wrote:No, only 3.06. I don’t develop in the alphas but I do help Johan and Ste sometimes and they use the alpha. So far I haven’t had the problem in the alpha, but I probably wouldn’t have done anyway. Also, it’s very unpredictable, so making a useful test case would be a thankless task.
I actually like the ability to undo after a Save or Save as, so for me it’s a small price to pay if I get the occasional issue as a result. I should add that when I have to restart FS it may well not error the next time.

Ah, I see! My heart attack is averted!

Just for aothers who read: There's a lot more to the situation that Spogg couldn't go into detail. I can just say, never use any other version than 3.0.6.

Previous versions had severe issues that were fixed in 3.0.6, while later version introduced a lot of new issues, that were never fixed. Among them, that Ruby doesn't run in its own thread and in effect only runs at half its speed, which is the biggest no-go.

Re: ODD's and EVEN's in ASM

PostPosted: Thu Oct 26, 2023 7:04 pm
by R&R
tulamide wrote:Ah, I see! My heart attack is averted!


:lol:

Re: ODD's and EVEN's in ASM

PostPosted: Thu Nov 09, 2023 3:12 pm
by R&R
R&R wrote:Well :roll: endless addons and adjustments left to add/fix...

But here's an unfinished version 0.48 for anyone curious. Maybe someone has feedback on the UI etc...
More of a looker than a synth perhaps but it makes weird noises that's good enough for me :lol:

Saguaro.one v0.48 unfinished
edit: Only temporary... Link removed.

Under settings is the Random Detune and MIDI Unison (multi voice) option.

Also improved the LFO UI regarding uni/bipolar preview so it makes more sense whats happening, now especially with the recently added flippable LFO Depths knobs + the main LFO up/down option

Oh! and of course a couple of fresh new envelopes under the hood... Thanks for those Martin, much appreciated!
8-)


New version now available for anyone curious about how I used odd/even voice selection...

Saguaro.one v0.48

Not much stereo "content control" since my plugin wasn't designed for actual stereo content.

I also don't know anything about effects... and almost nothing about stereo imaging :D
Might look into some wet/dry... and filtering for centering and reducing any phase cancellations? due to this simple detuning. Has to be very basic in that case, not to increase CPU load much :roll:

Re: ODD's and EVEN's in ASM

PostPosted: Thu Nov 09, 2023 3:33 pm
by Tepeix
This video is very interesting about stereo imaging.
But yet i didn't really try to apply it.
https://www.youtube.com/watch?v=9kRFK_Z2FRU&t=938s

Re: ODD's and EVEN's in ASM

PostPosted: Thu Nov 09, 2023 7:03 pm
by R&R
Tepeix wrote:This video is very interesting about stereo imaging.
But yet i didn't really try to apply it.
https://www.youtube.com/watch?v=9kRFK_Z2FRU&t=938s


Interesting, Thanks!

Did a quick playthrough... i'll check it out a bit more in detail later...
From the video I gather that in my case, uwanted panning occurs when L-R waveforms come into phase within certain time windows, causing panning effect. What he demonstrated in the beginning.
If detune is great enough, waveforms dont sync nor have similar enough content anymore to come into phase... so the L-R time differences lay outside what is perceived as "off center panning".

Hijacked my PitchPan-module and modulating it's center (overriding) with x amount of neg/pos-detune value.
So i'm guessing, I will have to create L-R, R-L subtracted content to introduce to either L or R, in between or after the PitchPan module... made out of pure spaghetti, the likes of which has never been seen this part of the galaxy :lol: :P

Re: ODD's and EVEN's in ASM

PostPosted: Sat Nov 11, 2023 6:51 pm
by R&R
Hmmm.

Have long suspected it.

At closer look it all became clear...

:roll:

Pan_of_fish.jpg
Pan_of_fish.jpg (50.69 KiB) Viewed 31894 times


I built a "fish" and named the module Pan?
Whales aren't even fish, and nobody likes whaling... No wonder I can't wrap my head around this audio stuff... and never seem to get things to work :lol:

Re: ODD's and EVEN's in ASM

PostPosted: Mon Nov 13, 2023 9:14 am
by R&R
Not a single art critic around? :ugeek:

Well, typical... :roll:

:)

Re: ODD's and EVEN's in ASM

PostPosted: Sat Nov 25, 2023 4:45 pm
by R&R
How I ended up opening this paper is a mystery since I don't understand any of it :lol:

But looks like it might be a good read for people with math skills:
THE ART OF VA FILTER DESIGN by Vadim Zavalishin
https://www.native-instruments.com/fileadmin/ni_media/downloads/pdf/VAFilterDesign_1.1.1.pdf

Re: ODD's and EVEN's in ASM

PostPosted: Sat Nov 25, 2023 5:02 pm
by R&R
Even if I told myself not to update my synth for a while... couldn't resist adding some velocity --> envelope to my synth :roll:

But felt a bit unsure how to implement this. Doesn't feel natural choosing a certain velocity as baseline 0 to modulate for example attack knob in both directions +- around current knob value.

Pitch modulation on the other hand feels perfectly fine, either as I did, letting the midpoint be between low and high key, or in other peoples more advanced synths... having 3 sliders across keybed for setting low/mid/high key.

Any suggestions...?

Re: ODD's and EVEN's in ASM

PostPosted: Sun Nov 26, 2023 9:38 am
by Spogg
Modulating Attack time with velocity can be useful for simulating some acoustic instruments. I would set the base Attack time to be the longest needed, then reduce the time at higher velocities.

For velocity control I cross-fade between poly velocity and 1, so with the velocity response knob at minimum the control value is 1, and if you increase the velocity response knob a softer velocity will give a lower value.