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Thru point MV De-zip?

PostPosted: Thu Nov 07, 2019 1:27 am
by guyman
I don't know how Martin's asm De-zip works (or how any dezip works for that matter)...

But I do know what it works. I know that it efficiently transitions one stream value to another in the time window (in ms) that you specify. Works great on green knob > stream, gets rid of the noise as it smoothsss the values, transitioning from one point to another..

Let's say you feed a fast transition to it, shooting from x to x2 (.8 to .2) in a near instant, it smooths the transition, mitigating a pop bang crackle sound :P 8-) BUT what if I wanted it to do ONE MORE THING WHILE DEZIPPING?

What if I want it to shoot from x to 0 then back up to x2, in that time frame..
or any x3 value..
Like a DETOUR DEZIPPER
a THRU POINT TROLLEY STOP TRANSITIONER
a SLIDE TO THE LEFT, THEN TO THE LEFT AGAIN, BEFORE YOU SLIDE TO THE RIGHT, SLIP STREAM SECTIONER....

Anybody know how to make this godsend of a doohickey do such a thing?

Re: Thru point MV De-zip?

PostPosted: Thu Nov 07, 2019 10:45 pm
by guyman
Hey I realized today that what I am asking for is actually a completely different mechanism, andI will share it once it is complete. 8-)

Re: Thru point MV De-zip?

PostPosted: Sat Nov 16, 2019 8:45 pm
by MichaelBenjamin
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Re: Thru point MV De-zip?

PostPosted: Sat Nov 16, 2019 9:07 pm
by guyman
Indeed, I've been building my own custom made envelopes/clocks since this post, maybe I'll share them this week

Re: Thru point MV De-zip?

PostPosted: Fri Nov 22, 2019 4:41 pm
by wlangfor@uoguelph.ca
the most dependable one I have tried uses a multiplication and addition technique. Maybe I can post that math later today or tomorrow.

Re: Thru point MV De-zip?

PostPosted: Fri Nov 22, 2019 7:40 pm
by wlangfor@uoguelph.ca
here is a lp dezip. It's two sources of multiplication added to one another in different frequency which lead to the same de-zip phenomenon.

enjoy :)

lp dezip.fsm
one of the best dezips
(487 Bytes) Downloaded 717 times