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Re: Flowstone wishlist

PostPosted: Tue Apr 11, 2017 8:11 pm
by MyCo
I'm not sure about that, I guess you could make it work somehow but it would be very limited. Like you said, just pointer+length, as converting the memory to ruby and back would hit the same bottleneck

Re: Flowstone wishlist

PostPosted: Thu Apr 20, 2017 2:03 pm
by BobF
Hello all,

How about harddrive, sd card, and thumb drive access!

Later then, BobF.....

Re: Flowstone wishlist

PostPosted: Thu Apr 20, 2017 4:02 pm
by Spogg
BobF wrote:How about harddrive, sd card, and thumb drive access!


What had you got in mind Bob? You can already load and save stuff to/from any drive on the PC.

Cheers

Spogg

Re: Flowstone wishlist

PostPosted: Thu Apr 20, 2017 5:24 pm
by BobF
Hello Spogg,

Do you have an example? Funny as long as I have been using Flowstone there seems to still be things I have missed.
But I see that as a good thing, always more to learn.

Thanks, BobF.....

Re: Flowstone wishlist

PostPosted: Fri Apr 21, 2017 2:56 pm
by tulamide
Hey Bob,

saving is done through the various save-Prims (there are prims for saving bitmaps, wavefiles, text, etc.). Access to a location on a storing device is done via the File Dialog Prim. And loading again is done via prims.

Re: Flowstone wishlist

PostPosted: Sat Apr 22, 2017 7:14 pm
by BobF
Many thanks tulamide,

Sometimes I guess I just wake up and leave my brain on the pillow.

Re: Flowstone wishlist

PostPosted: Sat Apr 22, 2017 8:30 pm
by Wassaka
Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.

Re: Flowstone wishlist

PostPosted: Sun Apr 23, 2017 9:21 am
by Spogg
Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...

Re: Flowstone wishlist

PostPosted: Sun Apr 23, 2017 5:37 pm
by tulamide
Spogg wrote:
Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...

For GUI control. For example, one could point the user to the current active area by blurring the rest. But a blur effect can't be realized with GDI+, it would need the help of a graphics card's shader.

Re: Flowstone wishlist

PostPosted: Sun Apr 23, 2017 10:01 pm
by Wassaka
Spogg wrote:
Wassaka wrote:Hi all, It would be well to implement a new GUI module: Blur (Diffumination). This would be applied in bitmaps or If possible in real-time view.


I've been wondering what this could be used for...


I wanted it to use it in pop-ups like About or similar.