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Why are synths running cpu even if not playing?

PostPosted: Thu Oct 15, 2020 7:16 pm
by djbrynte
Im talking about many layers. even if not playing why do they use cpu. are there any tricks for that?

For now i have a problem for example. If i use 8 layers of a synth. and only playing 2 of them cpu goes up to 100% whats wrong pls help?

Adams viper doesent do that.

Re: Why are synths running cpu even if not playing?

PostPosted: Mon Oct 19, 2020 8:49 pm
by Duckett
You may have noticed one of the more frequent recurring discussions in the forum is reducing CPU; these discussions usually turn to what's inside a schematic that's not needed to achieve the same end result, and is creating hidden useless demand. I've read discussions on triggers, GUI elements, orphaned forgotten sub-module garbage leftovers in schematics, Ruby issues... is this happening with the exported synth and the .fsm, or just the synth?

I'm the farthest thing from an .fsm repairman you'd want (download the Combellish .fsm if you don't believe me), but I'm guessing the genuine heroes around here would still also say "without more to go on or a schematic to look at, there's no way to know".

Re: Why are synths running cpu even if not playing?

PostPosted: Thu Oct 22, 2020 5:31 am
by djbrynte
Thnx duckett. nix is helping me how to shut down cpu when synth not is playing :) I will see hes trick. Thnx for reply!