Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Slower Largescope

For general discussion related FlowStone

Slower Largescope

Postby Wassaka » Fri Mar 03, 2017 9:38 am

Hi, I am trying to do a largescope (display) for my compressor. I made it, but is too fast... Any idea how to slow it down? Thanks!
Here is the largescope with compressor.
Attachments
compressor_largescope.fsm
(739.27 KiB) Downloaded 946 times
Wassaka
 
Posts: 85
Joined: Wed Dec 30, 2015 3:41 am

Re: Slower Largescope

Postby nix » Sat Mar 04, 2017 7:07 pm

You need to take a longer window time somehow mate
User avatar
nix
 
Posts: 817
Joined: Tue Jul 13, 2010 10:51 am

Re: Slower Largescope

Postby Wassaka » Sun Mar 05, 2017 4:46 pm

nix wrote:You need to take a longer window time somehow mate

Yeah, but I have no idea how to do that :(
Wassaka
 
Posts: 85
Joined: Wed Dec 30, 2015 3:41 am

Re: Slower Largescope

Postby BobF » Sun Mar 05, 2017 8:16 pm

Hello Wassaka ,

How does this work for you? You can choose a value that works for you.

compressor_largescopeBobed.fsm
(736.44 KiB) Downloaded 1033 times


Cheers, BobF
BobF
 
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: Slower Largescope

Postby Wassaka » Sun Mar 05, 2017 9:54 pm

@BobF
Thanks you for the reply, but I'm looking for a way that slows down in speed, not in FPS.

- I made a version that works just as I want it, but unfortunately it is modifying the SAMPLERATE, and that destroys the sound... Is there a way to do the same but without modifing the SR?
Here is the file (dowsn't work on FLSTUDIO Flowstone, [only in .exe] )
Attachments
compressor_largescope_Solution1.fsm
(741.79 KiB) Downloaded 989 times
Wassaka
 
Posts: 85
Joined: Wed Dec 30, 2015 3:41 am

Re: Slower Largescope

Postby tulamide » Mon Mar 06, 2017 12:26 am

That tells you resolution is key.

Reducing the samplerate means you reduce the amount of data per second. So instead of reducing the sample rate, reduce the amount of data per second for the scope only. Less data means less change, less change means slower movement impression.
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2687
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: Slower Largescope

Postby adamszabo » Mon Mar 06, 2017 9:59 am

He is using the mono to graph primitive, and the "INS" input (number of samples to take) has an upper limit, so he cant increase the size.
adamszabo
 
Posts: 657
Joined: Sun Jul 11, 2010 7:21 am

Re: Slower Largescope

Postby Spogg » Mon Mar 06, 2017 2:33 pm

I do know this isn't what you want exactly but it does allow you to examine the waveform using the run/hold button...

Cheers

Spogg
Attachments
compressor_largescope-7spogged run-hold.fsm
(1.44 MiB) Downloaded 909 times
User avatar
Spogg
 
Posts: 3323
Joined: Thu Nov 20, 2014 4:24 pm
Location: Birmingham, England

Re: Slower Largescope

Postby Wassaka » Mon Mar 06, 2017 2:36 pm

adamszabo wrote:He is using the mono to graph primitive, and the "INS" input (number of samples to take) has an upper limit, so he cant increase the size.

Exactly, the limit of samples per second is 44100. If you choose a smaller value of samples to this the graph, it will go even faster.
Wassaka
 
Posts: 85
Joined: Wed Dec 30, 2015 3:41 am

Re: Slower Largescope

Postby tulamide » Mon Mar 06, 2017 2:44 pm

Wassaka wrote:
adamszabo wrote:He is using the mono to graph primitive, and the "INS" input (number of samples to take) has an upper limit, so he cant increase the size.

Exactly, the limit of samples per second is 44100. If you choose a smaller value of samples to this the graph, it will go even faster.

I'm not sure if the limit is 44100, or the samplerate of the project (which makes more sense).
If you use a smaller value, you don't have less data per second, since it still runs at samplerate. You could either buffer data to get away from samplerate and lower the amount of data per second, or leave out data while maintaining the samplerate speed.


view displays x amount of data
stream provides y amount of data

if y < x wait until y = x -> results in slower movement
if y >= x just take a portion of y, y/z, wait until y/z = x -> results in slower movement
Last edited by tulamide on Mon Mar 06, 2017 2:48 pm, edited 1 time in total.
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2687
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Next

Return to General

Who is online

Users browsing this forum: No registered users and 14 guests