kill small artifacts
Posted: Tue Oct 17, 2017 6:55 pm
In ongoing audio stream - how to kill short-timed artifacts (if the surroudning time is floor) above certain threshold, and still keep such kind of stuff, when it's densier there? I mean - concept.
I'm using threshold detection based on envelope follower, but I'd like to make it better a little bit.
One way, I guess, is to set to max all audio values that are above the threshold, so that envelope follower thinks "this is loud".
But even before that - I guess there could be something more, something else, a sort of short timed compressor or so?
The idea is to hit quickly, release quickly, and keep track on continuity of longer segments, while dampling short pings.
I'm using threshold detection based on envelope follower, but I'd like to make it better a little bit.
One way, I guess, is to set to max all audio values that are above the threshold, so that envelope follower thinks "this is loud".
But even before that - I guess there could be something more, something else, a sort of short timed compressor or so?
The idea is to hit quickly, release quickly, and keep track on continuity of longer segments, while dampling short pings.