Re: Troll Xmas: Doubler named Hydra
Posted: Thu Jan 03, 2019 2:58 pm
Funny how you can update the GUI of an older version. The version I posted was like 10 subversions old lol. Anyways, this one works very well and it's choice.
The knobs from the other one just don't sound nice. Or at least the code of the end product doesn't create a nice end product; and it's trial and error. So I think I'll revert to these space monkey knobs I made for this product.
It's at 2% CPU though. It could be smaller. Once I change the knobs over to a simpler math using area shrink modules I'll replace the arc with Ruby and perhaps the text too so it scales properly by percentile. I tested it with Guitar sounds. I tested the sound for about four hours so I'm certain that it's palpable, but not certain that the broadcast leveling works as well as I wish it would.
That's My ultimate goal; To have a ceiling slider to the right so that it automatically reduces the volume dynamically rather than limiting after the fact. Enjoy this product; It's everything I said it was in the last post :/ blah lol.
The knobs from the other one just don't sound nice. Or at least the code of the end product doesn't create a nice end product; and it's trial and error. So I think I'll revert to these space monkey knobs I made for this product.
It's at 2% CPU though. It could be smaller. Once I change the knobs over to a simpler math using area shrink modules I'll replace the arc with Ruby and perhaps the text too so it scales properly by percentile. I tested it with Guitar sounds. I tested the sound for about four hours so I'm certain that it's palpable, but not certain that the broadcast leveling works as well as I wish it would.
That's My ultimate goal; To have a ceiling slider to the right so that it automatically reduces the volume dynamically rather than limiting after the fact. Enjoy this product; It's everything I said it was in the last post :/ blah lol.