tulamide wrote:Guys, please listen to this video:
https://www.youtube.com/watch?v=Pd-uSis8xScIt is about a synth called Nostromo. Ignore that it is a Rack Extension for Reason, I just want to know if what they present in the video is really morphing, or more like blending?
If it is morphing, what does Flowstone lack to not be able to create something like that?
I listened very carefully to the initial part of the demo, where stuff was simple, and this is cross-fading or blending. I made use of the principle in my Quilcom Blender project.
The nomenclature is a tricky one but in my view morphing is different. The comparison with face morphing in Photoshop may be useful. We've all seen one face morph into another. In a good morph all
parts of the face change position, intensity and colour progressively but individually. This is not the same as having a start face and an end face and fading from one to the other. In this case the different
intermediate faces are never seen and the effect is not the same.
With sound it's a bit more difficult. If you imagine a trumpet morphing into a flute you should hear all the stages in between. This would mean addressing each partial or harmonic number individually and sliding from the start to the end on a per-partial basis both in amplitude and phase. The middle-stage trump-flute should have some characteristics of both but be different from either.
For simple static sounds however, blending may be "sufficient" and it's certainly a powerful technique, as I found by experimenting with the Blender.
The clip below compares the two approaches and the difference between blending and morphing in this is so huge:
https://www.youtube.com/watch?v=iuRxmLRacWQI was very impressed with the Nostromo though, I must say. If I made that in Flowstone it would need a super-computer to run it
The coding must be remarkably efficient. However I did notice a glitch when a wave was inserted but I guess that's not intended to be done live.
Thanks for sharing this tulamide; fascinating!
Cheers
Spogg