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Interpolated Random

PostPosted: Wed Aug 31, 2022 10:56 pm
by Tepeix
A little random thing.
Based on the MV random noise.

A Ramp LFo reset is frequency each time it fall.
(Using a scaled version of the last random noise value.)
It also reset 3 float memory. a become the present random noise, b become a, c become b..

Then based on the ramp value it do an interpolation of the 3 float value to curve the result.
(Maybe another filter would be great to avoid abrupt change in the curve)

I like the result with low input frequency. But in high it become harsher...
With lower frequency would maybe do an interesting lfo..

Maybe not the most cpu wise way to do.. But not so heavy and i like the result..
Would also works on streaming.