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Bitwise strangeness
23 posts
• Page 3 of 3 • 1, 2, 3
Re: Bitwise strangeness
Hi MyCo,
another question about this.
Will this new "int" flooring/rounding (from 3.0.9b1 version) implicitly implemented also in the (for example) Wave Read prim? So if I pass to the Index input the value 1.51 it reads the position 1 (and not 2)? As well inside DSP Code? i.e. memin sound[1.51]
another question about this.
Will this new "int" flooring/rounding (from 3.0.9b1 version) implicitly implemented also in the (for example) Wave Read prim? So if I pass to the Index input the value 1.51 it reads the position 1 (and not 2)? As well inside DSP Code? i.e. memin sound[1.51]
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: Bitwise strangeness
No, the behaviour of other FS parts won't change. We just fixed the bug in the "int" function
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MyCo - Posts: 718
- Joined: Tue Jul 13, 2010 12:33 pm
- Location: Germany
Re: Bitwise strangeness
MyCo wrote:No, the behaviour of other FS parts won't change. We just fixed the bug in the "int" function
I see. Thanks! So I'll directly pass the int as index.
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
23 posts
• Page 3 of 3 • 1, 2, 3
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