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Re: Check If Input Is Connected?
Posted: Wed Mar 13, 2013 12:02 am
by Perfect Human Interface
trogluddite wrote:Yes, but in FS your cchematic is the program itself - your proposed 'if' statement would be equivalent to something like "If this program has a line 50..." or "if this program uses the "print" command..."
There is one problem with your analogy though: FS is high-level programming. The purpose of high-level environments is to provide a foundation that has all that fluff available as features for the developer, necessity or not. So in terms of concept, it's not that unusual an expectation.

This is just discussion at this point though. You're right that it's probably not entirely practical to build that into every module object. The real purpose of the thread is just to find the best solution for me that is available.
Re: Check If Input Is Connected?
Posted: Wed Mar 13, 2013 1:05 am
by nix
I have played with green to stream alot.
The custom ticker shouldn't be broken hmm,
it should provide far higher fideity samplerates.
If you want, send me your application in a pm and I'll have a listen and look.
Perchance, we can eventually have audiorate ticks.
For now, you can dissassemble a signal into blocks/grains,
process it as floats, and append it back together.
The component u might be interested in is
mono to graph.
Here we can use lower hz, the maximum sample time is 1 sec.
So only one tick per second.
I have sent 22050 hz ticks at one point with minimal overhead,
but my generator is 3rd party.
Cheers, I hope FS can adapt to you, and u to it 8D
Re: Check If Input Is Connected?
Posted: Wed Mar 13, 2013 10:00 am
by trogluddite
Perfect Human Interface wrote:It's not that unusual an expectation
Well, you're the first person I have seen to ask about an input checking facility - but of course, I'm the only person in the world that's sane, it's the rest of the world that's mad!
Perfect Human Interface wrote:The real purpose of the thread is just to find the best solution for me that is available.
Yup, gotta get things working!
Re: Check If Input Is Connected?
Posted: Wed Mar 13, 2013 11:32 pm
by Perfect Human Interface
nix wrote:I have played with green to stream alot.
Well I'm glad to hear that it has shown to be functional and usable. Unfortunately, yes, the custom ticker is very much broken (I'm using the FL Studio version of FS so there's some chance of differences vs the "standard" release). I think Tick100 would work well enough for automating parameters via LFOs and such. Obviously at some point you're going to get aliasing but I suppose I'll find out where the boundaries lie. I did notice in the manual that the tick modules don't use accurate timing, but I'm hoping that will end up being insignificant.
Re: Check If Input Is Connected?
Posted: Thu Mar 14, 2013 2:43 am
by trogluddite
Perfect Human Interface wrote:custom ticker is very much broken
The FL website only mentions 'Synthmaker 2' - is that right? In which case none of the Ruby based components will work at all, including the custom ticker. Just type 'Ruby' into your toolbox search to see if you have that or not - you'll see a red editor box if you do.
Re: Check If Input Is Connected?
Posted: Thu Mar 14, 2013 10:04 am
by Perfect Human Interface
There's a current public beta version of FL Studio that includes "Flowstone," Ruby and all.
Re: Check If Input Is Connected?
Posted: Thu Mar 14, 2013 7:23 pm
by trogluddite
Ah, not seen that one - I do remember now the dev's mentioning something about the deal being struck to include it.