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Re: getting green from blue in render mode in DAW

Posted: Fri Aug 30, 2013 2:16 pm
by tester
Depends on where I work. But a good potential I see in Reaper.

Re: getting green from blue in render mode in DAW

Posted: Tue Sep 03, 2013 9:12 pm
by trogluddite
tester wrote: But a good potential I see in Reaper.

That's been my favourite for a while now - my sounds aren't quite like yours, but I like to have much routing of signals between plugins, and work mostly without 'sequencer timing'. The routing possibilities are excellent - using plugins with multiple 'side-chains' for control is very easy to set up because the routing is so flexible - any channel of any track can go to any channel of any other track. And all tracks have identical possibilities, never forced to be used only for synths, only for audio, only for MIDI etc.
I have a few set-ups that treat the mixer like a big voltage controlled modular synth, with modulation/timing signals etc. sent between "modules" (plugins) via the audio routing . Float numbers are preserved exactly so long as gain = 0dB - much finer control than MIDI 0-127 is able to manage, and always sample accurate because its all streams.

Re: getting green from blue in render mode in DAW

Posted: Tue Sep 03, 2013 9:46 pm
by tester
And just recently checked - it seems that during rendering via Reaper - tick25 works (while in my wavelab it was dead, or something is changed in FS to handle it differently). Not very accurate, but for random jamming it does not matters anyway.

The only downside in Reaper (and I contacted devs to get some info) - is the view/display accuracy in automation routines. Maybe they fixed it already, or maybe they fix it in the future. While 6 digit numbers are supported correctly (and stored in presets), displayed are only 3 as far remember. So having automated 0.00010 and 0.00015 you will see 0.000 or something like that in your settings; difference is discrete. I suggested they could do a custom switch for users to display full or simplified.

Re: getting green from blue in render mode in DAW

Posted: Wed Sep 04, 2013 7:44 pm
by tester
trogluddite wrote:...my sounds aren't quite like yours...


You think so? :mrgreen: