Re: when code component is consuming CPU?
Posted: Mon Aug 25, 2014 6:47 pm
So here's a (hopefully) related question:
In DSP components are there any effective "get out early" operations? Such as with bitmasking; does it save on CPU to get out of a conditional with a 0 boolean or is everything calculated out regardless?
It would be nice if there was a way to force DSP code blocks to skip over all the expensive stuff when you don't need it. I know I have one project I backburnered a while back that was at 25% CPU idle.
I put a lot of work into that too. 
In DSP components are there any effective "get out early" operations? Such as with bitmasking; does it save on CPU to get out of a conditional with a 0 boolean or is everything calculated out regardless?
It would be nice if there was a way to force DSP code blocks to skip over all the expensive stuff when you don't need it. I know I have one project I backburnered a while back that was at 25% CPU idle.