Re: Piano Synthesis
Posted: Wed Mar 04, 2020 7:02 pm
To make it work on the alpha, remove the hammer noise module, its causing an INF, i have no idea why though
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Ok got it. Although my situation is rare. I can't work with 3.0.6. It crashes after the 3th-4th action I make with the "out of memory" message.tulamide wrote: Please accept, that everything on this very forum will exclude Flowstone Alpha. If something doesn't work ask for help in the slack group. I say this, because I want everyone who reads here to understand that Flowstone 3x and Flowstone Alpha are two very different things.
It's an alpha, and still in the testing phase.
So please, all who read here: Keep the alpha version excluded from this forum
adamszabo wrote:To make it work on the alpha, remove the hammer noise module, its causing an INF, i have no idea why though
Fixed, thank you Adam. Also simplified after Trog`s hint.adamszabo wrote:the hammer noise module, its causing an INF
Cool it works now! So the "check for changes" code that you changed, how does that work right now?martinvicanek wrote:Fixed, thank you Adam. Also simplified after Trog`s hint.adamszabo wrote:the hammer noise module, its causing an INF
mmhmm, that would explain your last piano synth's reaction to the equalizer, it had dampened those effects you'd mentioned in an overbearing way. I can't help but to feel that a three or four band EQ is best for that so that it doesn't damage the sound.Spogg wrote:When a piano hammer hits a string a lot happens! The contact time is said to be around 5-10mS (depending on a lot) during which time the string is both excited and damped. After it’s bounced off the string you hear the “sustain” and the harmonics play out.
I found out experimentally that the strike sounded better if the hammer sound amplitude modulated the string sound for that short time. That was counterintuitive because initially I thought just mixing the sounds together would be sufficient. But that’s not what happens, because there’s a brief interaction between the hammer and strings and you hear it. And we all know just how important the attack part is for identifying an instrument.
Another thing to think about is the volume contour, which is quite complex. It seems to resolve into basically a two-stage decay, the first part being fast and the second part much slower relatively, and both being exponential in shape. Strike force (velocity) influences the height of the first decay phase.
Cheers
Spogg