Re: Morph 2 FFT
Posted: Fri Aug 12, 2016 7:15 am
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Another assumption I would make is that the start and end of the resulting wave should be at zero otherwise you could get a sharp step as the wave looped. Correct? I can see the result clearly in my mind and it would be great to play around with such an oscillator.I'm shocked. You seem to really understand my thoughts, because indeed, a fixed number of nodes is all you need to predefine! Everything else, their position in time and amplitude is totally free and depends solely on the modulated values (length, angle) of the previous vector, the modulation of the current one, and the applied interpolation math.
Well, the algo already exists. But only for graphics. I created a spline class some time ago, you can download it here: http://flowstone.guru/downloads/ruby-fo ... escription Make sure to read the included manual, it describes some of the concept. Then have a look at the Ruby code. But I will talk about it here in more depth:eternith15 wrote:Also,tulamide, perhaps you can write out the algorithm you have in mind in more detail in english step by step, and we might all have a go at it.