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Re: DSP code question

Posted: Thu Oct 20, 2016 9:34 pm
by tulamide
Nubeat7 wrote:here is a player which plays the sample just one time until the end just with one trigger
hope it helps..
it has no retrigger while it is playing, and also the trigger - playstart - thing could be done better i think..
its always tricky to use triggers in stream

EDIT: it has retrigger now too :)

That's it!
Thank you, thank you, thank you!
I am totally unable to do any dsp code, and you can't imagine how much that frustrates me. As a programmer I know exactly what I need, every element, to make it work. But I can't translate it to DSP code :evil:

Just FYI as it doesn't bother me at all: It also starts playing as soon as you switch on ASIO. I think that's because the playstart trigger has to translate into mono stream, which gets initialized when any audio out gets turned on?

Re: DSP code question

Posted: Thu Oct 20, 2016 10:16 pm
by Nubeat7
tulamide wrote:But I can't translate it to DSP code


yes the fs dsp code is really hard, i'm programming not a lot atm and its already hard for me to do simple things like if statements, i really would prefer c++ for the stream things..

about the automatic playstart, i didn't realised that :?
but its easy to fix it needs just a afterload trigger on the zero trigger..