Re: A glimpse of the future?
Posted: Sat Nov 14, 2020 11:48 am
Probably this issue has been fixed - http://www.dsprobotics.com/support/view ... =2&t=64184RJHollins wrote:What does that mean, 'the forum is fixed' ?
DSP Robotics and FlowStone Graphical Programming Software Support and Forums
https://dsprobotics.com/support/
Probably this issue has been fixed - http://www.dsprobotics.com/support/view ... =2&t=64184RJHollins wrote:What does that mean, 'the forum is fixed' ?
No problem - I've worked as a production-line machine operator many times, so I'm quite good at running repetitive mouse clicking as a background task! The most annoying bit was that a couple of hundred of the 1300+ spam threads were that bot which always posts "Where is administration at dsprobotics.com?" - that felt a bit close to the bone given the circumstances, and I was starting to take it personally!Spogg wrote:And trog, thank you so much for deleting all that spam overnight. I believe there were nearly 50 pages of it in the Off Topic section and numerous bits in the main Topics.
I remember the very first time that question was posted, because I thought it was genuine so I responded with helpful comments.trogluddite wrote:...that bot which always posts "Where is administration at dsprobotics.com?" - that felt a bit close to the bone given the circumstances, and I was starting to take it personally!
Make sure the "side of street" Ruby input is clearly labeled so I can invert it before beta-testing.HughBanton wrote:I'm inspired. I'm going to start work on my Flowstone Automatic Car Driving schematic tomorrow. I'll hook it up to the motor over the weekend and we'll be bombing up & down the M5 in no time, you'll see.
Otto will do all the driving, and I'll sit in the back with a laptop and try and fix the bugs.
I mean, what could possibly go wrong?
It might not be such a complex problem as you think...HughBanton wrote:I'm inspired. I'm going to start work on my Flowstone Automatic Car Driving schematic tomorrow
Code: Select all
def init
t = 0
@applyBrakes = 0
@applyThrottle = 10.5
@sideOfStreet = @sideOfStreet * -1.0 # cheers @deraudl :-)
end
def brakes(howHard)
@applyBrakes = (@2Fast && ~@2Slow && ~@nietzscheanTractorTrailer) * howHard
end
def throttle(floorIt)
@applyThrottle = @applyThrottle * floorIt
end
brakes(t)
throttle(t)
@reverseGear = @nietzscheanTractorTrailer & (brakes>11)
if @reverseGear
@brakes = 0
@throttle = 11
end
t = t + 1
output 0, @throttle
output 1, @brakes
Just the easy stuff left to do, then...HughBanton wrote:Just got the steering bit to sort
The code for the bonus flying saucer might be useful for slightly faster targets, too - e.g. the hooligans who race stupendously loud quad bikes around our local roads in the early hours of the morning (mind you, they are very community spirited - I saw a few the other evening all wearing their Covid masks while still rebelliously omitting crash helmets!)deraudrl wrote:I should have the pedestrian-targeting module up and running in a day or two...
just need to disassemble and reverse-engineer some Space Invader code.