Re: Cannot get this to automate -stumped.
Posted: Wed Jul 26, 2017 9:08 am
I tested the function of the Rec pin and it does as you say. I used a simple knob and even went back to Synthmaker and the behaviour is the same.
I think I’ve made sense of this. The Rec pin is expected to send data to the host when set to True (as per the component guide) but Reaper picks up the changes anyway. However, it makes sense that during a Recording operation any incoming animation is ignored, otherwise which data would the control use, the live tweaking or any incoming data?
So I conclude that the Rec pin being set to True blocks animation data.
In a classic knob the “Interact” bool operates the Rec pin dynamically, thus blocking any animation signals while tweaking. The parameter views never show an option for setting the Rec pin either, because I believe it’s part of the intended automatic behaviour.
In a situation with switches and the like, there is no interact bool generated, and if you look inside the stock drop-menu selector, the Rec pin is not connected so is permanently at False (zero). This is appropriate for your selector recording and animation playback.
In conclusion just leave the Rec pin unconnected for anything that doesn’t need dynamic and variable behaviour to block animation.
Regarding your other issue I didn’t see any ape shit behaviour in Reaper with the animation working and Mr Om’s solution, but maybe I hadn’t got the thing set correctly to produce what you describe.
Hope this helps…
Cheers
Spogg
I think I’ve made sense of this. The Rec pin is expected to send data to the host when set to True (as per the component guide) but Reaper picks up the changes anyway. However, it makes sense that during a Recording operation any incoming animation is ignored, otherwise which data would the control use, the live tweaking or any incoming data?
So I conclude that the Rec pin being set to True blocks animation data.
In a classic knob the “Interact” bool operates the Rec pin dynamically, thus blocking any animation signals while tweaking. The parameter views never show an option for setting the Rec pin either, because I believe it’s part of the intended automatic behaviour.
In a situation with switches and the like, there is no interact bool generated, and if you look inside the stock drop-menu selector, the Rec pin is not connected so is permanently at False (zero). This is appropriate for your selector recording and animation playback.
In conclusion just leave the Rec pin unconnected for anything that doesn’t need dynamic and variable behaviour to block animation.
Regarding your other issue I didn’t see any ape shit behaviour in Reaper with the animation working and Mr Om’s solution, but maybe I hadn’t got the thing set correctly to produce what you describe.
Hope this helps…
Cheers
Spogg