Re: "Supergreen" theory
Posted: Thu May 23, 2013 6:21 pm
So your´re saying green processing is perfomed at buffer boundaries?
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Ok, now I get it. My counter is "counting" for about 0.1% of the processing time, then it´s holding the last value for the other 99.9% of the time, then a new buffer comes in the the cycle repeats - the mono2float primitives will, most of the time, get the last value.MyCo wrote:The stream processing is only done directly after a new buffer comes in (from Driver or Host). So there is only a short stream processing time and then it's just idle. With a green trigger you can hit the processing time, but mostly you'll hit the idle time (because that's dominant).
BTW: You can read the ratio of Processing time / idle time directly: It's called "CPU usage"
That's right - and it is a reason why very fast or accurate ticks would be useless even if we could generate them.Tzarls wrote:the mono2float primitives will, most of the time, get the last value
Sure thing - that looks out of place, but I suspect probably just some dodgy Ruby coding!billv wrote:Can you take a look if time allows...
Rough example.....Tzarls wrote:What do we need sample accuracy for?
Yeh, it's a bit messy, big subject with lots of questions attached...sorry about that...Tzarls wrote:I´m a little bit disoriented
Not really, we all know that's "pissing in the wind". It's more like trying to discover whyTzarls wrote:are we looking (again) for a way to have sample accurate green triggers?
In hindsight, now you say it like that.....probably clears up a lot of confusion.Tzarls wrote:Or maybe we are looking for a way to generate sample accurate MIDI messages only?
It's creepy.....stared at it in disbelief for about 5min....like a "Twilight zone" movie....trogluddite wrote: Sure thing - that looks out of place, but I suspect probably just some dodgy Ruby coding!
Thanks for hanging around.....your input is needed.MyCo wrote:You can't meassure green with streams, because streams are processed in blocks
Speaking of which, I'm looking for some smart loop editor (for Windows, and for long audio files, not sample accurate, no regular beat or multiple beat inside), i.e. something that deals not only with zero-crossing points, but also with self crossfades (lenghts and types) of a clip (end with it's own beginning), and maybe offers some other useful tools. Any recommendations?billv wrote: Rough example.....
What if i wanted to create a "sample loop library" using the X11.
In order to sell them, I'd need to verify that the samples are "sample accurate".