Re: WinXP - Win 8 --- something I need to know ?!?
Posted: Thu Nov 14, 2013 9:10 pm
I would suggest to use this sort of delayed afterload when triggering loading files on app load. Using it - is transparent to changes that may or may not occur in future versions of FS. Green timers start after filesystem is loaded into the compiler itself. p.s.: in heavier designs - you may even notice (although the timer is set to minimum = 1ms) - a small delay in gui refreshing, due to large amount of triggers wandering all and around.
As for triggers, and behavior changes in FS. As far I remember, there was some fix on boolean behaviors, and some things changed since then. As for triggers - there are two types of them in the game. From 0 to 1 change and from 1 to 0 change. But when only trigger is sent without value change - then as far I remember - only the 1-to-0 slope is used. Plus some dependencies related to passive (backward) triggering may come to the game.
As for triggers, and behavior changes in FS. As far I remember, there was some fix on boolean behaviors, and some things changed since then. As for triggers - there are two types of them in the game. From 0 to 1 change and from 1 to 0 change. But when only trigger is sent without value change - then as far I remember - only the 1-to-0 slope is used. Plus some dependencies related to passive (backward) triggering may come to the game.