Re: Animated Knobs - Where are the 'Steps' ?
Posted: Wed May 01, 2013 3:07 am
ahhhgg ...
It looks like the Knob that got all the mods [snap, default, etc], is different from the stock 'Animated Knob'.
Now it seems the 'Animated Knob' needs the RUBY code modified.
So I thought, fine, I'll track down the change ... copy/paste them in. ......... right. Nothing THAT simple.
The 'Ani-Knob' has other routines in there ...
So before I ask ... WHY are these knob routines different ... AND, Am I the first one to try and use the FS knobs ???
I half expected that the FS knobs would at least match functionality from the SM versions ...
Anyway ... the drag is that already, so soon ......... I need big time help for this
I'm posting the 'stock Animated knob' here ...
Geesh ... I feel like a pan-handler coming back for 2nds and 3rds ....
---- oh ... then reading TROG's post explaining the 'global' impact with RUBY. So the concern is ... will these mods on the knobs be isolated [each with there own steps, snaps, etc] .... if not, that would be major problems..
anyway ... sorry for my frustration with this early start.
Thank-you.
another edit ...
I pulled in the Animated Knob from SM, and added the FS Gauge module to it. I guess this is what everyone has done.
Seems to work alright.
From the positive view ... my ... the different in the visual quality/clarity in the display around the knob is way better than KnobMan generated. I will probably redo all knobs and can use a smaller font and STILL have it more readable. This is fantastic.
There are some 'tweaks' I would like to get on the 'Gauge' module. Things that could be fed into the RUBY code and allow for customization without having to rewrite RUBY itself.
We should be able to optionally choose if we want the minny ticks and/or how many. Choice of separate colors, control of spacing [radius]. Things that would be allow full control, yet minimal or no RUBY code change.
I'm so glad that this important GUI feature is here!
It looks like the Knob that got all the mods [snap, default, etc], is different from the stock 'Animated Knob'.
Now it seems the 'Animated Knob' needs the RUBY code modified.
So I thought, fine, I'll track down the change ... copy/paste them in. ......... right. Nothing THAT simple.
The 'Ani-Knob' has other routines in there ...
So before I ask ... WHY are these knob routines different ... AND, Am I the first one to try and use the FS knobs ???
I half expected that the FS knobs would at least match functionality from the SM versions ...
Anyway ... the drag is that already, so soon ......... I need big time help for this
I'm posting the 'stock Animated knob' here ...
Geesh ... I feel like a pan-handler coming back for 2nds and 3rds ....
---- oh ... then reading TROG's post explaining the 'global' impact with RUBY. So the concern is ... will these mods on the knobs be isolated [each with there own steps, snaps, etc] .... if not, that would be major problems..
anyway ... sorry for my frustration with this early start.
Thank-you.
another edit ...
I pulled in the Animated Knob from SM, and added the FS Gauge module to it. I guess this is what everyone has done.
Seems to work alright.
From the positive view ... my ... the different in the visual quality/clarity in the display around the knob is way better than KnobMan generated. I will probably redo all knobs and can use a smaller font and STILL have it more readable. This is fantastic.
There are some 'tweaks' I would like to get on the 'Gauge' module. Things that could be fed into the RUBY code and allow for customization without having to rewrite RUBY itself.
We should be able to optionally choose if we want the minny ticks and/or how many. Choice of separate colors, control of spacing [radius]. Things that would be allow full control, yet minimal or no RUBY code change.
I'm so glad that this important GUI feature is here!