MyCo wrote:all of those sub triggers have to be done, before your next top level trigger can run
just going back to my question for a minute, if it's better to use ruby with multi-green outs instead
green link with heaps of triggers........
Myco, I know you said FS is faster as Ruby has to parse the info. I'm curious as to what this "parse"
speed is...any idea of the top of your head?.......but it's not really important....
tester wrote:In any else situation - parts extracted and tested separately, very different machine configurations - stability goes down
I know, i kept seeing this all the time testing timers on there own..
Quite often, I get this crap...and then slap 1 million parts on it and there's no such error.

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tester wrote:It's like with integrity of airplanes or spacecrafts - they are not tight on the ground, but at high speeds - they become tight.
That's why i came up with that stupid "friction" theory.....
tester wrote:Anyway if you don't find anything else - try to figure out what is the heart of your engine this way.
I've got a few suspicion's here.... but not really relating to supergreen midi timing.....
First is the sneaky fact that the clock time, which is being pushed in green throughout the schematic,
is derived from supergreen...so everything getting the clock signal is locked into the "Events"system.
Next thought is that there is about 12 timers in the schematic, controlling thier own section.
Seeing as the timers are all built the same.....I'm thinking its got to helping with general stability,
and further locking everything in to the events system.....
tester wrote:If this is your case bill, then all you can do, is to describe it as a "developer edition with no guarantee that it will always work"
Thats why I want to leave it as
"S/R Accuracy in Green is possible, but NOT RECOMMENDED"
"And for some things(eg:graph) NOT POSSIBLE"
And i need to explain something.
X11 is still under development. FS has blown all the work I did in SM to pieces.
I know the timing system has to be should be in full ruby...but i'm a long way from that part of X11
production. The 2.0 update was just a 'quicky" to see what I'm dealing with....
In a way, my initial question to Myco was probably more to determine weather i can get away with
leaving the "full ruby timing fix" till much later, when I understand better what the hell Ruby is capable of,
so i can do implement it properly. in the meantime i can just chip away at other stuff.
The X11 2.01 update is almost ready.....and I barley touched the timing sysytem.
One great thing is this....a new Seq I put in, kept failing with the count, tried for days, couldn't get it,
had no choice but to give that seq it's own timer

... which means yes, I definatly found
there is a limit to supergreen, and how far ruby's power is extending in such circumstances.
So to clear this issue up for new-comers and people who are still not sure what this all means.....
For Timing accuracy in FS, the general "rule" seems to be this...
"use ruby timing throughtout the schematic, either count in ruby or use trog's Ruby counter
and then deliver to green at the very last moment"
@Myco,
Forgive me for my attitude during this discussion but
It's just that you had me on the ropes there, many times, hurling those massive "textbook" punches..
In such cases your not going to get anything but the "real me"..so i can't apologize for being
a smartarse

. If you watch that cooking crap on TV.....most chef's are arseholes anyway.
I'm no different.
No hard feeling's bro.
I hope you and tester keep nutting out the finer points in guru.
I need to get this 2.01 update up.....never had a "dud" X11 version online for so long!!!
Later