Thanks guys..!
kortezzzz wrote:like choosing between 3\4-4\4 beats
Yeh, there's a lot of work to do yet. Not really sure yet what happened here with
the beats

...somewhere in the design process I got stuck to 1/4, 1/8 (even beats) ect ect.
Thats one of the reasons why i made a quick stripped down version, its very easy with
seq building to find half way through a design that its no good and you have to start again.
At the moment, it is what it is, cause i can only see one step at a time...so to speak..
kortezzzz wrote:Now, if it possible, you could seed this module in every note separately instead of making it global, and let the user determine each note's length separately with a new set of "ruby_sliders_x16+clock_fixed" module. the length

..yeh, I actually did that to test that out. I made a test unit first, 16 sliders with
that send note length for 1/1 to 1/64....
it worked fine....but that was just a module sending
the hard values, which is no good, as the values must be controlled by the tempo prim.
So i needed to loop the beat division 16 times...
Code: Select all
@alpha = 60/@tempo
@beta =@alpha/@index
@delta= @beta*4
output 0,@delta
Can't get it to work yet, so i refused to copy it 16 bloody times, and choose to wait until i get the
looping method right. So I just left it there on an array, make it easy for the next guy.
kortezzzz wrote:full piano roll abilities, but in different approach!!
Thats the funny thing about seq building....there's seems to be limitless ways to "approach" it,
but we all want 1 consistent end result.
Nubeat7 wrote:i would recommend to use loops, isn`t it boring to repete some code 16 times?
Boring isn't the word mate

..it does my head in...but I'm getting better at loops...
its just the learning stage I'm at....I'll get it right one day...
Thanks for the link.....not much in my toolbox at the moment, missing a lot of reference material.