Re: Clock Accuracy - 10ms?
Posted: Tue Dec 08, 2015 12:01 am
No way dudes? Is it clear what I'm looking for? Maybe PPQ and manage index/array? (so sync with daw and not DSP code clock).
DSP Robotics and FlowStone Graphical Programming Software Support and Forums
https://dsprobotics.com/support/
This leads you back to my post (the 4th in this thread). If you want a bar to follow the current position, don't forget that each monitor basically outputs at 60 Hz (even if they say something like "400 Hz system"). That means 60 frames per second, or 60 images. So there's no need to and no use in trying to be any faster when displaying something.martinvicanek wrote:The green timing system is best effort only. Tick100 doesn't mean precisely 100 triggers per second, depending on the CPU load it may be much less than that. You can't sync green with stream.
So I can't do this application? Can't output (in sync) those 1024 samples?martinvicanek wrote:The green timing system is best effort only. Tick100 doesn't mean precisely 100 triggers per second, depending on the CPU load it may be much less than that. You can't sync green with stream.
I don't mind so much for the progression bar and LFO Graph. This can be "unsync", is just for visualization.tulamide wrote:Nowhk,
This leads you back to my post (the 4th in this thread). If you want a bar to follow the current position, don't forget that each monitor basically outputs at 60 Hz (even if they say something like "400 Hz system"). That means 60 frames per second, or 60 images. So there's no need to and no use in trying to be any faster when displaying something.martinvicanek wrote:The green timing system is best effort only. Tick100 doesn't mean precisely 100 triggers per second, depending on the CPU load it may be much less than that. You can't sync green with stream.
Oh... wow! Nice to know this! So the only way is deal with stream. But at this point seems I cannot output stream to FL Studio? i.e. my whole project will fail? Damn no... I hope to be wrong!MyCo wrote:You cannot rely on green calculations for doing anything else than visualisation and slow user inputs. FS allows itself to block green processing whenever it needs a lot of the CPU (so eg. whenever audio chunks are processed). When the CPU is quite busy because of other programs/plugins and FS only has small time slots to do its audio processing, then green calculations can in the worst case get delayed for seconds.
That's like always, if your CPU is busy then the user interface graphics and user inputs get wonkyAlthough this doesn't happen that often on modern processors...
So the DSP code works at that speed? Really? 44100 iteratition every sec?martinvicanek wrote:You configure the sample rate for audio processing in the audio adapter settings. Common values are 44100 Hz, 48000 Hz, and multiples thereof. It is unrelated to the CPU speed.