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Re: I see a steppy line drawing under 60Hz...
Posted: Mon Mar 14, 2016 10:47 pm
by tulamide
Any effort that tries to eliminate a system-wide issue, in this case 'tearing', will fail for any other person and any other application. You can try to find a solution for your plugin on your pc in exactly your configuration, but that''s all. Unless you hook into the system's graphic buffer to prevent the buffer being written while a frame is to be displayed (which is the cause for tearing).
Re: I see a steppy line drawing under 60Hz...
Posted: Mon Mar 14, 2016 11:23 pm
by Nowhk
I see boss! So the only way is what you already suggested, and go with OpenGL. But thats a complicated task for just draw a cursor.
I need to achieve many others important task in FlowStone before this

I'll pin it in my future homeworks.
Or maybe draw only a small portion of the progression instead of a whole vertical line (such as the current Graph path processed during the time with a different color, since I'm elaborating an LFO shape).
Re: I see a steppy line drawing under 60Hz...
Posted: Tue Mar 15, 2016 11:13 am
by Nowhk
Tronic wrote:here

do not...
For curiousity: if you drag fast the cursor inside the
Looper/Player by Exo, did you see the same tearing artefact?
Because It uses the same principle of drawing...