I think ya got it !
I may need to put together some charts and graphs to illustrate
The actual EQ's that I use for Mastering are very different from an algorithmic design. The difference can be like comparing a Synthesizer to a multi-dynamic Sampler of a specific, REAL instrument. Not a mathematical, modeled emulation. Basically, the EQ's are multi-layer samples of actual analogue hardware. Not just the frequency/gain/Q properties, but also harmonic structure ... and they are dynamic. Technically .... they are multi-sampled convolutions. And yes ... a 'super-computer' is really handy.
As to the FS project.
First, we must dispel previous or normal practice.
A typical procedure ... calibrating, say, a tape machine.
A 1K tone is generated from the Console with meters reading 0dB. At the tape machine, we adjust INPUT TRIMS to match 0 dB. Or look at a mixdown session to tape. We send a 1K, 10K, and a Low freq [30, 60, 100], and print this at the head of the master tape. We can then use these recorded 'test tones' to playback on a different machine at the Mastering facility for cutting to vinyl or prep for disk. Basic stuff back in the day.
Now we look at an effect chain. There could be compressors, EQ's, EFX ... whatever. Units like compressor can usually be Cal'd via a 1K tone. But an equalizer is a different beast.
Set 'FLAT', an EQ can be made UNITY balancing the OUTPUT to the same level as the INPUT.
However ... if the EQ has a band set at, say, +10 @ 100 Hz, and that is engaged ... a 1K test tone will not be affected by a band set at 100 Hz much ... the OUTPUT may change slightly.
Now we play a Kick drum or Bass through that EQ [with a +10 @ 100Hz] and the output from the EQ will be much greater. This will now impact the next FX in the chain.
So we look to a different 'calibration' source. Full spectrum. We've 2 basic choices: PINK or WHITE noise. I've chosen
PINK for several reasons.
Seems that this would solve all problems. Just use PINK noise ... send that through the EQ chain. A +10dB band gain will respond accordingly ... re-balance each OUTPUT thru chain .... done.
Now play the actual audio source. Hmmm .... now the levels don't seem to react the same. Reason ... the actual audio source has a different spectral envelop than the test PINK noise used to set Unity Gain Structure.
So ... what if we SHAPE the PINK noise to match the actual audio source ?
If the audio source was down -10dB at 100 Hz, and we are adding +10@100 ... this is much different than adding +10dB to the 'flat' PINK noise [I'm calling it 'flat' for audio purposes]. ok?
But WHY are we going through all this ! .... they ask

[snickering in the background].
TIME. Recall ... We are not using a single, selt contained, ALL-Bands equalizer with built in Gain Compensation.
We may have 8 or more separate units to balance. OR ..... we may be using actual outboard HARDWARE
Traditionally, we played the actual audio source [maybe a loop], and watched how the meters responded, waiting for that decisive PEAK ... and adjust level. Then continue on to the next unit in the chain. Etc, etc ... We did it like this for decades.
That's not the end ... make some changes to the EQ settings ... the gain structure changes.
Small changes to EQ settings are not the end of the world ... music and it's levels USE to be DYNAMIC
Things are a bit different when it comes to Mastering. YES ... we still use all the techniques available. We can DRIVE an EQ to get some added harmonic action happening. Other times .... we need Pristine. It all depends on the project/client.
Also ... the Mastering EQ's have special DRIVE function, so that from UNITY GAIN, we can internally control DRIVE on each unit.
Great ... now back to saving TIME.
By using a 'Captured Spectral Response' of the actual audio source as a FILTER. We can then send PINK through this Captured FILTER, and efficiently step through the chain and make UNITY gain between each unit. No looking for and looping. Simply:
1. Turn DOWN the monitors
2. Engage the capture Filter
3. Apply PINK.
Crazy idea ... yeah. Refinements to come ... most welcomed
This is part 2 of a project strategy. Part 3 is in the works

The working title, .... 'Deja-VU'.
Again with the LONG posting. I don't mean to do it like that ... it just seems to happen
I know some are fearful .... but please, ask questions ... offer solution ideas ... i'll try harder to be brief in response ... HEY ... i heard that !
really .... thanks Guys for being here. If I had just one other person around me that had a clue ... the BURDEN youse Guys bare would be lessened.
thanks.
