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Re: Pad selectors(or "radio" selectors)

Posted: Wed Dec 17, 2014 8:44 pm
by billv
Yeh..cant seem to load a saved index..
On a backburner for now...all good..

Re: Pad selectors(or "radio" selectors)

Posted: Wed Dec 17, 2014 11:09 pm
by Walter Sommerfeld
Here's one way....
EG: say you have a grid 4x4
You could split the rand array into 4 arrays containing the grid index numbers
[0,1,2,3],{4,5,6,7],[8,9,10,11],[12,13,14,15]
Get a rand number from each array, stick it another array and send it..
Way 2 easy 4 me ;-)
I can't repeat the last bug...please bash this version around your room so we find some more..
looks like a stable one 4 me :D

I don't need a preset so i deleted all redundant external modules and i'm happy with this ruby project 4 now!!! :o

Keep on doing!
Walter

Re: Pad selectors(or "radio" selectors)

Posted: Thu Dec 18, 2014 9:11 am
by billv
Walter Sommerfeld wrote:looks like a stable one
great walter..thanks for all your help/ideas and troubleshooting it...(tulamide +kortezz too)

Defiantly on the list somewhere of things to do,
The same grid restructured as a MEGA radio selector.....

Re: Pad selectors(or "radio" selectors)

Posted: Fri Dec 19, 2014 11:49 pm
by tulamide
Hey billv,

try this module. It was working for me, but afterwards I made a few changes to make it easier for you to integrate it to your project. I hope I haven't introduced any new errors. Also, with the preset manager it seems, that on the very first time, the string isn't sent when loading a program, don't know why. After that initial fail it works, though. Maybe I haven't fully understood the preset manager^^

Re: Pad selectors(or "radio" selectors)

Posted: Sat Dec 20, 2014 12:20 am
by billv
Thanks tulamide. ..will check it out when I get home.
Doing some more mods for Walter's project ATM...
Will get into it when time allows.

Re: Pad selectors(or "radio" selectors)

Posted: Sun Dec 28, 2014 9:27 am
by billv
Grid Selector has been Updated.
Just some minor stuff..
1. Draw code optimized.( I was drawing the grid index at 3 different loops..now is 1 loop..bit faster..)
2. I've added an extra bitmap input. It's drawn underneath the b/g .
See it via setting b/g to brush or hatch, and drop the Transparency to 0
Use it when you prefer to have just 1 bitmap across the whole module b/g....
Tweak the Transparency and you can blend the b/g bitmap into the brush or hatch for variations..
3. the inside of module was arranged so that it makes more sense....
Grid_BV_RowsandColums_v7.fsm
(1.12 MiB) Downloaded 1147 times

Re: Pad selectors(or "radio" selectors)

Posted: Sun Dec 28, 2014 2:26 pm
by Walter Sommerfeld
Hi bill,
I've added an extra bitmap input. It's drawn underneath the b/g .
Just tested it - works fine here... thanks 4 completing my wish list ;)

Happy New Year!
Walter

Re: Pad selectors(or "radio" selectors)

Posted: Tue Dec 30, 2014 12:30 pm
by billv
billv wrote:Defiantly on the list somewhere of things to do,
The same grid restructured as a MEGA radio selector.....
I managed to get this idea to work.
MEGA RADIO SELECTOR
It turned out just like the GRID module, with just some extra stuff.
All the stuff is in properties....and you can change most of it "on the fly",
except for the following;...

WHAT YOU MUST KNOW BEFORE USING THIS MODULE...
There are two knobs/controls in properties called "Radio Selectors" and "Values Each Selector".
The preset uses the grid values created by these two knobs.
Change these knobs and your presets will no longer apply.
Ok..so there "fixed" ATM...set them to what you want,
then leave them there if you start creating presets.

This is a module I've always wanted :D , hopefully others may find it usefull as well..
MegaRadio Selector_BV_v2.fsm
(954.57 KiB) Downloaded 1223 times

Re: Pad selectors(or "radio" selectors)

Posted: Tue Dec 30, 2014 4:56 pm
by Walter Sommerfeld
It's really MEGA...
Touch screen ready (Draw a curve)

Awesome again bill!

Keep on doing!

Re: Pad selectors(or "radio" selectors)

Posted: Wed Dec 31, 2014 5:01 am
by billv
Megaradio Selector updated to v2. See a few posts up..
Found nasty bug in s+hold circuit ..removed it..