It's cool we're all working on this at the same time together.
The 3-pronged attack.
I checked your arp use again Bill,
I will come back to you after I have chopped the arp code down,
atm it seems overly complex for a tick firer.
I know our timing has come on in leaps and bounds though,
after this initial period we will have neat modules I'm sure.
Thanks for your help and continued effort.
So I modded the custom ticker to send a MIDI note on/off instead of a tick.
I will pm you an example showing the audio discontinuities caused by other operations,
if the little MIDI mod isn't done Trogs. I confirmed it again.
But, {cry} it's equally crashy in Orion.
Here is the new MIDI timer->

- MIDI timerMKII.png (37.83 KiB) Viewed 23198 times
Does this code look alright also?
I'm pretty certain this is the single operation that is causing the crashes.
There is one instance of it in each schematic.
edit- Yay--Ruby ticks render, so I don't need to use MIDI, fingers crossed the MIDI stuff is the problem.
Trogs, the audio glitches generated by doing other stuff are only in flowstone, you can actually stop these by doing the midi thing and using a trigger thread,
this is not neccessary, the final build is glitch free in host. So just a little update.
It's so nice we can render ticks now.
Now I'll see if taking out the MIDI conversion stops my crashing.
edit2- It didn't, i dunno what's wrong. Also, the Ruby ticks do stutter when using GUI in host. MIDI is neccessary I think at this point again.
Now I'll delete things again to stop the crashing-starting with Ruby
edit3-It's not an incompatability between FS,Orion & Ruby per se. Example synth works fine with multiple instances. It's something I'm doing here.