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How Does FS Handle Bitmaps?

Posted: Sun Apr 14, 2013 10:38 pm
by Perfect Human Interface
Just wondering about the Bitmap primitives, specifically for use in knobs and such, is there any built-in recognition for whether a bitmap file is already loaded within the schematic, or will the program load a separate copy of the bitmap for every knob I have in the project as I suspect?

Given that bitmaps consume memory, it would be nice if the program could store a single copy of any used bitmap and draw from there.

Should I load the bitmaps in a top-level module and link them out to all my knobs wirelessly? I'd rather keep it self contained for the sake of simplicity (and development workflow is very important to me) but this shouldn't be too difficult if it's worth it.

Re: How Does FS Handle Bitmaps?

Posted: Sun Apr 14, 2013 11:28 pm
by nix
viewtopic.php?f=3&t=1300

Here is the best I could do with green logic to make a knob.
It has the system in place where 1 bitmap is connected wirelessly to all the knobs,
as u suggested

If each control holds a bitmap, they do not automatically use the same bitmap,
1 will be loaded for each control

I tried to use the minimum of modules I could.
Right click opens MIDI learn

Re: How Does FS Handle Bitmaps?

Posted: Mon Apr 15, 2013 12:48 am
by Perfect Human Interface
I see; naturally I'm not the first to consider this. :)

I think I will go ahead and implement this into my own knobs, along with a selector function to choose from an available size/style of knob within the knob module's properties.

Edit: Whoa, that took a lot longer than anticipated. :lol:
http://i40.photobucket.com/albums/e241/Moosa17/dat.png