another performance question
Posted: Wed May 01, 2013 1:53 am
Can someone correct me?
FS apps are using single core. Which means, that on my C2D when I reach 50% CPU usage - I start to notice audio glitches and more painful interruptions.
Just a few minutes ago, I added a tool to my interface, that seems to consume some percentage of CPU, but... Well - it does not affects the audio, (which is good) and CPU readings are showing more than 50% usage.
So, my question is. Graphical interface uses GDI+ routines (whatever that means). Are these grahical routines calculated by second CPU core via more general windows interface? Or - are greens calculated via multicore while streams via single core? On interpolated FFT (to 64kpts here, in greens) I have 10-20% difference in general CPU usage, but almost the same amount of audio is working glitchless.
FS apps are using single core. Which means, that on my C2D when I reach 50% CPU usage - I start to notice audio glitches and more painful interruptions.
Just a few minutes ago, I added a tool to my interface, that seems to consume some percentage of CPU, but... Well - it does not affects the audio, (which is good) and CPU readings are showing more than 50% usage.
So, my question is. Graphical interface uses GDI+ routines (whatever that means). Are these grahical routines calculated by second CPU core via more general windows interface? Or - are greens calculated via multicore while streams via single core? On interpolated FFT (to 64kpts here, in greens) I have 10-20% difference in general CPU usage, but almost the same amount of audio is working glitchless.