strategy game
Posted: Fri Jul 17, 2015 1:19 am
As I mentioned in another post(s) I'm working on a strategy game made in Flowstone. Its a C&C / Warcraft1 / Knights&Merchants styled 2D game. I have the gameplay roughly planed out in my head.
17.7.2015 (v0.0.2)
-map editor can edit terrain and add/remove units
-in game mode, units can move in a straight path
20.7.2015(v0.0.4)
-units now have pathfinding (A* algorithm)
-units can attack other units (either when commanded by right-clicking enemy or by natural aggression when idle)
-player can order units to attack, or to make attack-move (unit moves to destination, attacking any enemies it encounters)
-units have basic natural agression - they will attack nearby enemies when in idle state
general controls: in left panel you can choose between editor mode and game mode. In editor mode you can select what to edit (terrain,units,...) and select respective tool options (like terrain-type to draw). Left-clicking on map uses the selected tool. In game mode, you can control "red" units like in usual RTS game (left-click/drag to select, right click to order move/attack, shift-right-click to queue commands, ctrl+right-click to "attack-move").
features being worked on: view zooming; models/textures/animations for units; pick-able items (food,resources,weapons/tools), inventory, stats modifiers from equipped items (health-regen from consuming food, attack bonus from equipped weapons etc.)
If you are interested in this project and want to help out in any way, leave a post or PM me
17.7.2015 (v0.0.2)
-map editor can edit terrain and add/remove units
-in game mode, units can move in a straight path
20.7.2015(v0.0.4)
-units now have pathfinding (A* algorithm)
-units can attack other units (either when commanded by right-clicking enemy or by natural aggression when idle)
-player can order units to attack, or to make attack-move (unit moves to destination, attacking any enemies it encounters)
-units have basic natural agression - they will attack nearby enemies when in idle state
general controls: in left panel you can choose between editor mode and game mode. In editor mode you can select what to edit (terrain,units,...) and select respective tool options (like terrain-type to draw). Left-clicking on map uses the selected tool. In game mode, you can control "red" units like in usual RTS game (left-click/drag to select, right click to order move/attack, shift-right-click to queue commands, ctrl+right-click to "attack-move").
features being worked on: view zooming; models/textures/animations for units; pick-able items (food,resources,weapons/tools), inventory, stats modifiers from equipped items (health-regen from consuming food, attack bonus from equipped weapons etc.)
If you are interested in this project and want to help out in any way, leave a post or PM me