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SIGN CHANGER

Posted: Mon Jul 20, 2015 6:26 pm
by BobF
BobsSignChanger.fsm
(539.49 KiB) Downloaded 1247 times

Hello Gang,

Here is a simple sign changer module.
Possible use in someones Synth design or etc..
Any comments, mods, uses, and so on are always welcome.
Later then, BobF.....

Re: SIGN CHANGER

Posted: Mon Jul 20, 2015 7:35 pm
by tiffy
Thank you Bob, very nice piece of work. 8-)

Re: SIGN CHANGER

Posted: Tue Jul 21, 2015 4:04 am
by RJHollins
Hi BobF ...

Wasn't sure what this might be ... after running it, I'm SURE I don't know what this is :shock:
:lol:

Is there a simple explaination. :oops:

Re: SIGN CHANGER

Posted: Tue Jul 21, 2015 11:37 am
by Spogg
Hi Bob

Great idea (as always!) :D

I've Spogged it a bit! I hope that's ok.

The results on headphones are really interesting but I found the sound to be rough. On looking through your schematic I saw a lot of green stuff affecting the audio chain dynamically. I've found that anything in green is too slow and not timed too well for audio. I believe the compiler is focussed, quite understandably, on the audio processing and does the green stuff when it has a moment or two. Or something like that anyway.

All the time-critical stuff is now in Mono and I've taken some liberties with the LFO handling. The LFO produces a bipolar output and I thought it worked better generally with unipolar control.
Have a listen and let me know if the results are the same as you intended. If not I would be interested to know and modify it further.

Another point, and this may not apply to the FL Studio version, I needed to add the Stereo clipping module to the output. Without that I get very odd soundcard behaviour, like no sound or just one channel etc. I always add one of these and get no more problems and it may be that some others have the same issue. I do wonder if this is caused by 'invisible' spikes on the digital values going out but I just always add a clipper as my routine.

Anyways, thanks for another inspiring idea my friend.

Cheers

Spogg