Project / x64 Redux
Posted: Wed Mar 16, 2016 3:48 pm
Well... I finished my port (at least a 1.0 version of it, thanks for all of the generous help given here) ... and ... not so unexpected... a good number of people who like it and find it useful are complaining that it's not 64-bit.
I hope the FS developers get around to making a x64 plugin shell at some point. At any rate, here is the result of the port from my VS desktop app to a plugin version. I typically only make things I personally want and then see who else maybe finds it useful.
Over 225 downloads in one day... no donations yet.
Download: Download
Image: http://i.imgur.com/YVLdNmN.png
Side Note: I spent a good bit of time coding (learning how to code) Win API functions for it in Ruby, partly to grab the song name from the running DAW automatically (GetWindowText, it worked great in design and preview mode) with an eye on doing some other things later via the Win API, but learned after the fact that (apparently anyway) the API calls won't work from inside the running plugin shell.
It wasn't a complete waste though, at least I now know how to make API calls if I do a desktop app with it.
I hope the FS developers get around to making a x64 plugin shell at some point. At any rate, here is the result of the port from my VS desktop app to a plugin version. I typically only make things I personally want and then see who else maybe finds it useful.
Over 225 downloads in one day... no donations yet.
Download: Download
Image: http://i.imgur.com/YVLdNmN.png
Side Note: I spent a good bit of time coding (learning how to code) Win API functions for it in Ruby, partly to grab the song name from the running DAW automatically (GetWindowText, it worked great in design and preview mode) with an eye on doing some other things later via the Win API, but learned after the fact that (apparently anyway) the API calls won't work from inside the running plugin shell.
It wasn't a complete waste though, at least I now know how to make API calls if I do a desktop app with it.