Page 1 of 1
Bug: (re)draw in schematic
Posted: Sat Nov 17, 2012 12:59 pm
by Walter Sommerfeld
Hi,
here some annoying buggies:
If u press the trigger button the labels will only update if u click on a free schematic place...

In FS201free little probs... in FS3 strange ones:
SunSynth
Re: Bug: (re)draw in schematic
Posted: Sat Nov 17, 2012 1:26 pm
by nix
yep-both of those triggers were misbehaving here.
I just tried it myself-
and here it is working if that helps->
Nice to see you around Walter!
Re: Bug: (re)draw in schematic
Posted: Sat Nov 17, 2012 1:42 pm
by Walter Sommerfeld
Hi nix,
thanks 4 ur ultra fast reply but...
u know: 4 us old dudes this new baby has 2 much changes...
Just found no Font size prop in Label... O.K. - have 2 learn a new prog lang...
Comment ruins Modul property it's dragged into (missing (P)) etc. etc.
But the bug fixes and the better behaviour like 'Make modul' linking
and the new Swap Modul, Smart comps ... you name it... let me often smile!
But i don't think i ever get this [CTRL] - Zoom thingy in my head - mean fingers
Nice 2 see u 2 Nick
Re: Bug: (re)draw in schematic
Posted: Sat Nov 17, 2012 1:46 pm
by trogluddite
Hi Walter,
I have discovered this too - and I can tell you exactly what the problem is...
It is when the little 'eye' icon is crossed out - for 'not not show on parent panel'. On the FS3 release notes, they said that the behaviour had changed, in order to lower CPU load from re-draws. But IMHO it is very annoying - it breaks any module where a "no parent" GUI is used to 'skin' the module, and is also very annoying for 'scopes and analysers when you want to test stuff inside the schematic without obscuring the plugin GUI.
It really needs to be so that the GUI's behave normally when you view them directly, and the re-draws are only turned off when you are at a different level of the schematic.
Or just go back to the old system - I don't really see why it was a problem, any user with any common sense would delete any "invisible" module GUI's before exporting anyway; and most 'skinned' module have the 'skin' set to be purgable. Better to let us manage this ourselves that to break a really useful feature.
Re: Bug: (re)draw in schematic
Posted: Sat Nov 17, 2012 1:57 pm
by Walter Sommerfeld
Hi trog,
yeah - now i remember that i read something like this before...

what was the key combination 4 the old trigger system?
damn this overage probs...Better to let us manage this ourselves that to break a really useful feature.
...I second that!
Re: Bug: (re)draw in schematic
Posted: Sat Nov 17, 2012 1:59 pm
by nix
Thanks trog,
anyway, since i rebuilt it-
here is the LED->
- LED.fsm
- (450 Bytes) Downloaded 1213 times
Re: Bug: (re)draw in schematic
Posted: Sat Nov 17, 2012 2:06 pm
by trogluddite
Walter Sommerfeld wrote:what was the key combination 4 the old trigger system? !
CTRL-ALT-SHIFT-T, yes, it is still there - but it does not help with this problem as it is hard-coded into the view update mechanism.
nix wrote:here is the LED->
Nice - I hope the redraw thing can be changed. I love little graphical 'fake primitives' like that- they make bug-tracing so much easier.
Re: Bug: (re)draw in schematic
Posted: Sat Nov 17, 2012 2:39 pm
by trogluddite
NB) For 'skinned' modules, you can delete any wireless View receiver going into the MGUI. This will hide the module from 'parent' modules, but you can still leave the 'eye' icon switched on so that you get reDraws.
Re: Bug: (re)draw in schematic
Posted: Sun Nov 18, 2012 12:33 am
by support
Yes - this needs looking at. Sorry for the confusion - leave it with us.