GUI + CPU.
Posted: Sat Jul 01, 2017 11:02 am
I am making a plugin that has a few moving graphics , a scope , running bar indicator etc.
It takes very little or about 1% cpu in FS but about 14% in Reaper , but only when the GUI is closed.
When GUI is open its about 40% !
I gather that the discrepancy between the CPU reported in Reaper and the actual CPU use is because it runs as another process due to the bridging ?
Is it normal to have a 1% CPU in FS and then up to 40% in Reaper , It seems reasonable that it takes a bigger hit as a VST but it seems excessive.
GUI Open
GUI Closed.
What do I need to take in to consideration for GUI cpu hits and what can I do to minimize that ?
Also the "running bar" does not "refresh" properly/smoothly , almost looks like it starts to run backwards , very jagged .
ANy tips or tricks ?
It takes very little or about 1% cpu in FS but about 14% in Reaper , but only when the GUI is closed.
When GUI is open its about 40% !
I gather that the discrepancy between the CPU reported in Reaper and the actual CPU use is because it runs as another process due to the bridging ?
Is it normal to have a 1% CPU in FS and then up to 40% in Reaper , It seems reasonable that it takes a bigger hit as a VST but it seems excessive.
GUI Open
GUI Closed.
What do I need to take in to consideration for GUI cpu hits and what can I do to minimize that ?
Also the "running bar" does not "refresh" properly/smoothly , almost looks like it starts to run backwards , very jagged .
ANy tips or tricks ?