Offline/faster then realtime render question.
Posted: Sat Jul 22, 2017 1:31 am
Are there any isssues one should be aware of when doing faster then realtime rendering - in Reaper for example?
What I am thinking is if using a lot of greens has an effect when doing such a render?
I am having some problems with getting a proper render when I close the gui , the render is faster with the gui closed so my problems are exposed when rendering full speed.
I am using the advanced envelope and it seems that when I have the gui open, running the graphics slow down the render somewhat and the I get the proper render.
I am also using a bunch of greens to quantise an lfo to certain output values, this lfo then shifts the output from the advanced envelope array in time. When I turn off the lfo and thereby stop shifting the array, the render is perfect.
Wondering where to start looking , I guess if there are issues with greens in faster then realtime I would love to know.
Thanks for your time
What I am thinking is if using a lot of greens has an effect when doing such a render?
I am having some problems with getting a proper render when I close the gui , the render is faster with the gui closed so my problems are exposed when rendering full speed.
I am using the advanced envelope and it seems that when I have the gui open, running the graphics slow down the render somewhat and the I get the proper render.
I am also using a bunch of greens to quantise an lfo to certain output values, this lfo then shifts the output from the advanced envelope array in time. When I turn off the lfo and thereby stop shifting the array, the render is perfect.
Wondering where to start looking , I guess if there are issues with greens in faster then realtime I would love to know.
Thanks for your time