Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

View bug??

For general discussion related FlowStone

Re: View bug??

Postby Drnkhobo » Tue Aug 05, 2014 11:49 am

Does it still look blurry if you disable the black background?
:lol: :lol: :lol: Yeah it does Exo, I know what you mean though. . .

I will send support a msg about this ;)

On the off chance, do you (Exo) know about the R&D prims? More specifically the Biquad Freq response. . . ?

Is there a better / more CPU friendly way of visualizing filters on screen?
Drnkhobo
 
Posts: 312
Joined: Sun Aug 19, 2012 7:13 pm
Location: ZA

Re: View bug??

Postby Exo » Tue Aug 05, 2014 12:47 pm

Drnkhobo wrote:
Does it still look blurry if you disable the black background?
:lol: :lol: :lol: Yeah it does Exo, I know what you mean though. . .

I will send support a msg about this ;)

On the off chance, do you (Exo) know about the R&D prims? More specifically the Biquad Freq response. . . ?

Is there a better / more CPU friendly way of visualizing filters on screen?


I usually do this...
filter response.fsm
(18.65 KiB) Downloaded 765 times


I think that will be faster and of course works for any filter not just biquads :)
Flowstone Guru. Blog and download site for Flowstone.
Best VST Plugins. Initial Audio.
Exo
 
Posts: 426
Joined: Wed Aug 04, 2010 8:58 pm
Location: UK

Re: View bug??

Postby Drnkhobo » Tue Aug 05, 2014 1:25 pm

Thanks man! :D I have used a similar approach before. . . . but that means I would need to double the filters up to get a visual feedback of what they are doing . . . which means more CPU as I send an impulse through the second set of filters just for the response :?
Drnkhobo
 
Posts: 312
Joined: Sun Aug 19, 2012 7:13 pm
Location: ZA

Re: View bug??

Postby Drnkhobo » Tue Aug 05, 2014 5:38 pm

Seems that once you move the module on the main GUI it resets the view of the module (knob) :D
Drnkhobo
 
Posts: 312
Joined: Sun Aug 19, 2012 7:13 pm
Location: ZA

Re: View bug??

Postby Drnkhobo » Tue Aug 05, 2014 7:47 pm

Spoke too soon. Another project of mine is doing the same thing. Maybe while I was trying random things, one of them reset the view and all I needed to do was redaw (move knob on front panel)? So what did I do? :roll:
Drnkhobo
 
Posts: 312
Joined: Sun Aug 19, 2012 7:13 pm
Location: ZA

Re: View bug??

Postby JB_AU » Mon Aug 18, 2014 10:36 am

In almost any program gdi/opengl graphic images are done in layers, in gdi the current layer has focus as it is the current view, whereas opengl all layers are treated as a single layer, while in work mode.

How does it look in preview ?
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."

Albert Einstein
User avatar
JB_AU
 
Posts: 171
Joined: Tue May 21, 2013 11:01 pm

Re: View bug??

Postby Drnkhobo » Wed Aug 20, 2014 8:45 am

How does it look in preview ?
Looks the same man.

I figured it out and sent a report to Malc about it. its when you place items on the front GUI just off the pixel grid (8x8 default). Once you start to move things off the 'snapped' grid, it blurs. As soon as you move it along with the grid its fine.
Drnkhobo
 
Posts: 312
Joined: Sun Aug 19, 2012 7:13 pm
Location: ZA

Re: View bug??

Postby SBAudio » Sat Dec 06, 2014 6:51 am

Hi, I read this post a while back, and just a tip for anyone with the same problem:

If you translate a bitmap to a value that is not a integral value of the grid (e.g. X=10.3,Y=5.66), make sure the decimal is a multiple of 0.125 (at default 8x8 grid, 1 pixel = 0.125). So, change the values to X=10.375 and Y=5.625, and the bitmap won't be blurry. That way you can still fine tune the positions of the bitmap! Hope this helps!
SBAudio
 
Posts: 6
Joined: Tue Jan 14, 2014 10:40 pm

Previous

Return to General

Who is online

Users browsing this forum: No registered users and 91 guests