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How many dsp codes can I stuff in a project?
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How many dsp codes can I stuff in a project?
How many dsp codes can I stuff in a project or exported program?
If I have them all on selectors, will the cpu overhead be non existant?
If I have them all on selectors, will the cpu overhead be non existant?
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guyman - Posts: 207
- Joined: Fri Mar 02, 2018 8:27 pm
Re: How many dsp codes can I stuff in a project?
Difficult to answer in a meaningful way (for me anyway!).
What I have done sometimes is to make multiple copies of something and see the effect on CPU when a note is played (or you can test in blue). I subtract the “resting” CPU (typically about 0.7 on my PC) then if I have 100 modules I divide the actual CPU by 100.
So if I got 11% CPU with a resting CPU of 1% that would mean each module is using about 0.1%.
If you synchronise all the modules you can change the code in just one and see the effect much better, since any small change is multiplied.
I don’t find the analyser system very useful because the readout is not so stable, so there’s guesswork involved.
Maybe someone else can give a better answer…
What I have done sometimes is to make multiple copies of something and see the effect on CPU when a note is played (or you can test in blue). I subtract the “resting” CPU (typically about 0.7 on my PC) then if I have 100 modules I divide the actual CPU by 100.
So if I got 11% CPU with a resting CPU of 1% that would mean each module is using about 0.1%.
If you synchronise all the modules you can change the code in just one and see the effect much better, since any small change is multiplied.
I don’t find the analyser system very useful because the readout is not so stable, so there’s guesswork involved.
Maybe someone else can give a better answer…
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Spogg - Posts: 3358
- Joined: Thu Nov 20, 2014 4:24 pm
- Location: Birmingham, England
Re: How many dsp codes can I stuff in a project?
How many dsp codes? Thousands. Bear in mind that all stream components are already running dsp (or rather assembler) behind the scenes, and by re-writing and combining bunches of them into dsp, you are already automatically lightening the cpu load. The more you can aggregate the better, because connectors & links themselves have an overhead.
I'm sure I read somewhere here that when you use the stream selector prim, or the multiplexer prim within a stream, then whichever stream is NOT connected is actually not processed at all, everything bypassed.
In which case you'll be correct about the cpu load. I dare say you could use Spogg's multiple-copy method to verify this, neat idea.
H
I'm sure I read somewhere here that when you use the stream selector prim, or the multiplexer prim within a stream, then whichever stream is NOT connected is actually not processed at all, everything bypassed.
In which case you'll be correct about the cpu load. I dare say you could use Spogg's multiple-copy method to verify this, neat idea.
H
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HughBanton - Posts: 265
- Joined: Sat Apr 12, 2008 3:10 pm
- Location: Evesham, Worcestershire
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