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various skins - should we compile them all or "call" them?
12 posts
• Page 2 of 2 • 1, 2
Re: various skins - should we compile them all or "call" the
i've already made the second option and works very well.
http://synthmakers.eu/downloads/viewdow ... kins-tools
I'ts made with SM way, no ruby. Use a txt to create skin file list and load them.
http://synthmakers.eu/downloads/viewdow ... kins-tools
I'ts made with SM way, no ruby. Use a txt to create skin file list and load them.
Need my support for app development, website or custom scripts?
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Experienced Java, J2EE, PHP, Javascript, Angular, Cloud Solutions developer.
PM me if you are interested.
Experienced Java, J2EE, PHP, Javascript, Angular, Cloud Solutions developer.
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CoreStylerz - Posts: 327
- Joined: Sun Jan 22, 2012 2:19 am
- Location: italy
Re: various skins - should we compile them all or "call" the
@CoreStylerz,
That's very nice way to add skins. Have you detected any exceptional ram\cpu usage with that design? I'd like to try similar design, but without the text file involved. Just with simple fixed string modules that call png. files from a given folder. I've bad experience with text files usage in terms of performance and speed. Always prefer the very basic greenies...
That's very nice way to add skins. Have you detected any exceptional ram\cpu usage with that design? I'd like to try similar design, but without the text file involved. Just with simple fixed string modules that call png. files from a given folder. I've bad experience with text files usage in terms of performance and speed. Always prefer the very basic greenies...
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kortezzzz - Posts: 763
- Joined: Tue Mar 19, 2013 4:21 pm
12 posts
• Page 2 of 2 • 1, 2
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