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How "draw" method is executed from Stack in FlowStone/Ruby?
44 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
Re: How "draw" method is executed from Stack in FlowStone/Ru
Here is the arp that rDSP built->
Also my sequencer again=>
I will try and help mate, hopefully this isn't a core problem.
You can correct drifting by quantizing to a mIdi note on
Also my sequencer again=>
I will try and help mate, hopefully this isn't a core problem.
You can correct drifting by quantizing to a mIdi note on
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nix - Posts: 817
- Joined: Tue Jul 13, 2010 10:51 am
Re: How "draw" method is executed from Stack in FlowStone/Ru
Nubeat7 wrote:and what a surprise, null! just a zero line on both channels!
so 2 times recorded and the files are exactly identical, which proofs the stability of the ruby timing!
But did you change something in my schematic? If not, that proof nothing, since me (and nix) still got the same problem. If thats not a problem in Cubase doesnt mean it isnt a problem at all
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: How "draw" method is executed from Stack in FlowStone/Ru
i didn't change anything on your code..
i also don't know what you did wrong, i tested it in fl studio too now and everything its fine
i did the same test as in cubase, i exported 2 times, inverted one file and its just a zero line after exorting the output again
here are the testfiles..
i'm sure you can test it on live or reaper too... just take care to do the test right!
i also don't know what you did wrong, i tested it in fl studio too now and everything its fine
i did the same test as in cubase, i exported 2 times, inverted one file and its just a zero line after exorting the output again
here are the testfiles..
i'm sure you can test it on live or reaper too... just take care to do the test right!
- Attachments
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- fltest.zip
- (575.22 KiB) Downloaded 922 times
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Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: How "draw" method is executed from Stack in FlowStone/Ru
As I said its cyclic for "Session" (instance of FlowStone).
Load the schematic on channel 1->route mixer insert 1. Than load the same schematic (new instance of Flowstone) on channel 2->route mixer insert 2. On this one invert polarity, and press play. (as in my flp example; If you don't have FL 12 Ill make example in FL 11).
I can hear sound. Null test fails...
Ill try in Live 9 asap...
Load the schematic on channel 1->route mixer insert 1. Than load the same schematic (new instance of Flowstone) on channel 2->route mixer insert 2. On this one invert polarity, and press play. (as in my flp example; If you don't have FL 12 Ill make example in FL 11).
I can hear sound. Null test fails...
Ill try in Live 9 asap...
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: How "draw" method is executed from Stack in FlowStone/Ru
also works!
2 instances of the testmodule one sends to port 1 the other to port 2 and 2 receiving synths (on port 1 and 2) with the same settings..
are you using asio driver for testing?
2 instances of the testmodule one sends to port 1 the other to port 2 and 2 receiving synths (on port 1 and 2) with the same settings..
are you using asio driver for testing?
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Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: How "draw" method is executed from Stack in FlowStone/Ru
Nubeat7 wrote:also works!
2 instances of the testmodule one sends to port 1 the other to port 2 and 2 receiving synths (on port 1 and 2) with the same settings..
are you using asio driver for testing?
Yes, of course. The native ASIO Driver of my soundcard. Try this:
it's the exported VST version of this schematic:
Load it twice in FL Channel rack 1 and 2, going on mixer insert 1 and 2 and on one of them reverse polarity. Than hit Play on the DAW. I can hear sound. Do you?
Maybe its a 3.0.7 bug? If so, can you take my schematic and export it as VST on your 3.0.9 and share? So I can check it.
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
Re: How "draw" method is executed from Stack in FlowStone/Ru
you are right, with the waveplayer included (also tried with osc's) i get randomly small noises, also when its pretty rare (1-2 times in half a minute), i could think that its because of audio priority !?
i don't have this issue using it only as midi plugin triggering an external synth, and also not after rendering...
i don't have this issue using it only as midi plugin triggering an external synth, and also not after rendering...
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Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: How "draw" method is executed from Stack in FlowStone/Ru
input 99, nil, t+0.2
You have to use the primitive Frame Sync
You have to use the primitive Frame Sync
- Tronic
- Posts: 539
- Joined: Wed Dec 21, 2011 12:59 pm
Re: How "draw" method is executed from Stack in FlowStone/Ru
Tronic wrote:input 99, nil, t+0.2
You have to use the primitive Frame Sync
Not to say, I already told that, but:
http://www.dsprobotics.com/support/viewtopic.php?f=2&t=4215&start=20#p23683
"There lies the dog buried" (German saying translated literally)
- tulamide
- Posts: 2714
- Joined: Sat Jun 21, 2014 2:48 pm
- Location: Germany
Re: How "draw" method is executed from Stack in FlowStone/Ru
Happy easter to everybody
Ive read about it, but that just send the buffer size when a buffer is processed by FlowStone. I dont see the point to use it here, where I need to trigger that Ruby event after n MS (or after x samples).
Are you suggesting to use counter/flag inside Ruby and trigger internal method once I reach the amount of samples that is equal to the starting note point?
Tronic wrote:input 99, nil, t+0.2
You have to use the primitive Frame Sync
Ive read about it, but that just send the buffer size when a buffer is processed by FlowStone. I dont see the point to use it here, where I need to trigger that Ruby event after n MS (or after x samples).
Are you suggesting to use counter/flag inside Ruby and trigger internal method once I reach the amount of samples that is equal to the starting note point?
- Nowhk
- Posts: 275
- Joined: Mon Oct 27, 2014 6:45 pm
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