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Shift Array. - Rendering Issue. 3.08 and 3.09
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Shift Array. - Rendering Issue. 3.08 and 3.09
I am using a shift array to ..shift the array output from an envelope generator.
Creating an offset from the original envelope.
(Tried this with a 3.08 and 3.09 version)
This works nice when moving the offset manually and I can apply the "test lfo" lfo to the offset as well as automate the offset using en anvelope in reaper, when I listen to this it sounds right and works perfectly.
The problem starts when I try and render an offset movement using either the lfo or automation.
Automation seems to render properly if I automate jumping positions (One offset and a jump to the next) )
(**Correction*** Two identical track played at the same time , with offset jumping automation null out when playing and offset is automated in jumps, but not when sweeped and not when rendered.
Also , when copying tracks or doing any edits the automations stops working alltogether.
I wonder why it works perfectly while playing but not when rendered?
Cannot I not use an varying Array shifter for an operation like a render ?
I am using a 100 ticker on the "Do it" on the Array shift ,1024 values for position.
Do i need a faster ticker for faster then realtime render or what am I missing?
Pre offset.
After Offset using a shift array.
Knob is set to 0-1024 values into a "round to nearest" Float to INt to shift the Array.
Creating an offset from the original envelope.
(Tried this with a 3.08 and 3.09 version)
This works nice when moving the offset manually and I can apply the "test lfo" lfo to the offset as well as automate the offset using en anvelope in reaper, when I listen to this it sounds right and works perfectly.
The problem starts when I try and render an offset movement using either the lfo or automation.
Automation seems to render properly if I automate jumping positions (One offset and a jump to the next) )
(**Correction*** Two identical track played at the same time , with offset jumping automation null out when playing and offset is automated in jumps, but not when sweeped and not when rendered.
Also , when copying tracks or doing any edits the automations stops working alltogether.
I wonder why it works perfectly while playing but not when rendered?
Cannot I not use an varying Array shifter for an operation like a render ?
I am using a 100 ticker on the "Do it" on the Array shift ,1024 values for position.
Do i need a faster ticker for faster then realtime render or what am I missing?
Pre offset.
After Offset using a shift array.
Knob is set to 0-1024 values into a "round to nearest" Float to INt to shift the Array.
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lalalandsynth - Posts: 600
- Joined: Sat Oct 01, 2016 12:48 pm
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