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Selector delay
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Selector delay
I have been looking into setting up an effect shutoff when input and output are below a threshold to save cpu and it seems the only way to do it without doing a lot more in ASM (will be trying that approach once i learn it a bit more) is to use the selector primitive. However, any sounds with a sharp attack are cut off before the effect is connected again (i'm guessing the recompilation is the culprit, green trigger inaccuracy could be a factor too though), a quick fix being to delay the input by somewhere between 500-1000 samples (@44100hz). Obviously for a waveguide already built out of delays that isn't ideal for playability.
I would like to know whether there is any chance of a feature being added which would either allow sample accurate switching or maybe some kind of basic core module which, when turned on, will stop running a plugin when no sound is coming in or out.
I would like to know whether there is any chance of a feature being added which would either allow sample accurate switching or maybe some kind of basic core module which, when turned on, will stop running a plugin when no sound is coming in or out.
- dentistguba
- Posts: 13
- Joined: Thu Jan 10, 2013 8:39 pm
Re: Selector delay
I have thought further on the issue and some other options would be:
a) to allow precompilation of a section of the scematic into an ASM block so you can hop the whole thing
b) to create 'hop' and 'hop to' modules which are used to encapsulate a section and accept, say, a boolean to determine on or off, this would be more flexible but still ideal for visual programming.
a) to allow precompilation of a section of the scematic into an ASM block so you can hop the whole thing
b) to create 'hop' and 'hop to' modules which are used to encapsulate a section and accept, say, a boolean to determine on or off, this would be more flexible but still ideal for visual programming.
- dentistguba
- Posts: 13
- Joined: Thu Jan 10, 2013 8:39 pm
2 posts
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