If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
spatial & more
12 posts
• Page 2 of 2 • 1, 2
Re: spatial & more
As I said I did some experiments with in-ear binaural mics, and:
1) the spectral difference between my recordings and the "matchbox reference" is, that my recording use wide range of spectra to cover vertical axis of location, while matchobx seem to use only narrow and defined range of high spectra.
2) because my recordings were made with my ears - both recordings (my and matchbox) - sound in the same way to me in terms of spatialization and location (to other ears - some folks hear vertical location, some folks hear that sound becomes distant), althogh different aspects (band width) of sound seem to create that effect.
Just out of curiosity - I wonder if there is a way to research that part "as is". Reverse engineering.
So how plugins like Q-clone (from Waves) work? I suspect, that the part with "filtering" profiles - could be done this way? Taking short portions of sound, and averaging the spectral curve over time?
Generally I suspect, that positional aspects of location are rather present in sounds in motion, than statiic, so even adding a filter with morphed characteristic could be interesting here. Note, that I'm not necessarily focused on replicating human head (spatial dimensions 1:1). I'm rather interested in "exposing" certain aspects of spatialization and location, beyond typical boundaries, defined by replication.
1) the spectral difference between my recordings and the "matchbox reference" is, that my recording use wide range of spectra to cover vertical axis of location, while matchobx seem to use only narrow and defined range of high spectra.
2) because my recordings were made with my ears - both recordings (my and matchbox) - sound in the same way to me in terms of spatialization and location (to other ears - some folks hear vertical location, some folks hear that sound becomes distant), althogh different aspects (band width) of sound seem to create that effect.
Just out of curiosity - I wonder if there is a way to research that part "as is". Reverse engineering.
So how plugins like Q-clone (from Waves) work? I suspect, that the part with "filtering" profiles - could be done this way? Taking short portions of sound, and averaging the spectral curve over time?
Generally I suspect, that positional aspects of location are rather present in sounds in motion, than statiic, so even adding a filter with morphed characteristic could be interesting here. Note, that I'm not necessarily focused on replicating human head (spatial dimensions 1:1). I'm rather interested in "exposing" certain aspects of spatialization and location, beyond typical boundaries, defined by replication.
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
Feel free to donate. Thank you for your contribution.
- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
Re: spatial & more
It looks this topic is worth to revisit, and it looks such plugin is worth to create.
Longcat no longer sells their products, and they don't want to share any information why, nor they give any information who to contact, to find out what is going on or how to try to get their past products. So either we have an enemy on the market, who blocks such types of psycho-active technologies (because there seem to be no new products that integrate realistic sound spatialization in their fashion, and they are down for quite some time) or someone sued them for some more or less obvious reasons.
Generally it's not about knobs, sliders or general concepts, but about destination quality, and they did really nice job. But their solutions have some issues to solve too.
Longcat no longer sells their products, and they don't want to share any information why, nor they give any information who to contact, to find out what is going on or how to try to get their past products. So either we have an enemy on the market, who blocks such types of psycho-active technologies (because there seem to be no new products that integrate realistic sound spatialization in their fashion, and they are down for quite some time) or someone sued them for some more or less obvious reasons.
Generally it's not about knobs, sliders or general concepts, but about destination quality, and they did really nice job. But their solutions have some issues to solve too.
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
Feel free to donate. Thank you for your contribution.
- tester
- Posts: 1786
- Joined: Wed Jan 18, 2012 10:52 pm
- Location: Poland, internet
12 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 104 guests