Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

Advanced Unison

For general discussion related FlowStone

Re: Advanced Unison

Postby adamszabo » Sun Nov 22, 2015 2:56 pm

I dont have a midi keyboard so unfortunately I wont be able to help with that part.

Regarding the cpu issue, what happens with this unison method is that we are actually playing a chord of 4 or 5 notes (or whatever you set your unison voices to), but instead of playing different keys you press the same key multiple times at the same time. In real life this of course wouldn't make sense since on a piano you can only press a key once. What this means is that we are calculating the signal flow several times (incl, envelopes, filter, etc) for all unison voices. So even if we just have one oscillator its still calculated multiple times.

The least cpu intensive way is to actually have several oscillators that are summed up, and you only calculate one filter and envelope for all at once.
adamszabo
 
Posts: 667
Joined: Sun Jul 11, 2010 7:21 am

Re: Advanced Unison

Postby tulamide » Sun Nov 22, 2015 4:18 pm

That's interesting: I had the same issue with my midi keyboard being ignored, but thought of a Flowstone hiccup. To read that others experience the same seems to make it an issue.

Regarding the cpu: If I follow the logic, then my very first proposal would be least cpu intensive. Having one oscillator outputting a number of slightly detuned versions of the same calculation. This way, still 4 oscillators are calculated at once, so with just a little overhead you get, for example, 4 x 4 = 16 "channels" for almost the same price.
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: Advanced Unison

Postby adamszabo » Sun Nov 22, 2015 7:05 pm

Well lets imagine this: you have a complex synth with an osc, filter, envelope and an lfo. lets pretend all of them take 10 cpu cycles each. So if you have 4 unison, it calculates the whole signal flow 4 times. So osc + filter + env + lfo = 160 cycles (4*10 + 4*10 + 4*10 + 4*10). However if you only have 1 voice but you have 4 oscillators in your synth faking the unison then it becomes 70 cycles (4*10 + 10 + 10 + 10 ) since they get combined and you only calculate the filter env and lfo once. so its always better to have multiple oscs instead.
adamszabo
 
Posts: 667
Joined: Sun Jul 11, 2010 7:21 am

Re: Advanced Unison

Postby BobF » Sun Nov 22, 2015 7:29 pm

Hello gang,

I am curious why can't some kind of harmonizer be used or even dividers. I know semi tones might be hard, but at least oscillator count could be lessoned? Just a thought,

Later then, BobF.....
BobF
 
Posts: 598
Joined: Mon Apr 20, 2015 9:54 pm

Re: Advanced Unison

Postby rewiredrecords » Sun Jan 23, 2022 11:54 pm

If anyone is still stuck with the MIDI Keyboard thing I managed to get it working by copying one of the text prim's with the 5 rows of 127, and plugging it into the HiKey on the Multi to MultiVoice.

Couldn't work out how to post a pic but here's a link to a screenshot
https://www.dropbox.com/s/4vfuvu4wz0ye8s4/MIDI%20keyboard%20working.png?dl=0
rewiredrecords
 
Posts: 8
Joined: Wed Nov 27, 2019 6:11 pm

Previous

Return to General

Who is online

Users browsing this forum: No registered users and 109 guests