Support

If you have a problem or need to report a bug please email : support@dsprobotics.com

There are 3 sections to this support area:

DOWNLOADS: access to product manuals, support files and drivers

HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects

USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here

NEW REGISTRATIONS - please contact us if you wish to register on the forum

Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright

DSP code question

For general discussion related FlowStone

Re: DSP code question

Postby tulamide » Thu Oct 20, 2016 9:34 pm

Nubeat7 wrote:here is a player which plays the sample just one time until the end just with one trigger
hope it helps..
it has no retrigger while it is playing, and also the trigger - playstart - thing could be done better i think..
its always tricky to use triggers in stream

EDIT: it has retrigger now too :)

That's it!
Thank you, thank you, thank you!
I am totally unable to do any dsp code, and you can't imagine how much that frustrates me. As a programmer I know exactly what I need, every element, to make it work. But I can't translate it to DSP code :evil:

Just FYI as it doesn't bother me at all: It also starts playing as soon as you switch on ASIO. I think that's because the playstart trigger has to translate into mono stream, which gets initialized when any audio out gets turned on?
"There lies the dog buried" (German saying translated literally)
tulamide
 
Posts: 2714
Joined: Sat Jun 21, 2014 2:48 pm
Location: Germany

Re: DSP code question

Postby Nubeat7 » Thu Oct 20, 2016 10:16 pm

tulamide wrote:But I can't translate it to DSP code


yes the fs dsp code is really hard, i'm programming not a lot atm and its already hard for me to do simple things like if statements, i really would prefer c++ for the stream things..

about the automatic playstart, i didn't realised that :?
but its easy to fix it needs just a afterload trigger on the zero trigger..
Attachments
player.fsm
(563.89 KiB) Downloaded 840 times
User avatar
Nubeat7
 
Posts: 1347
Joined: Sat Apr 14, 2012 9:59 am
Location: Vienna

Previous

Return to General

Who is online

Users browsing this forum: Google [Bot] and 38 guests