If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Current Audio Buffer Size
3 posts
• Page 1 of 1
Current Audio Buffer Size
How to get the current audio buffer size?
It could be from the FRAME SYNC primitive,
but it continues to send trig end of every cycle,
and there is no way to do a S/H for the connectors (V) without using any tricks.
It could be from the FRAME SYNC primitive,
but it continues to send trig end of every cycle,
and there is no way to do a S/H for the connectors (V) without using any tricks.
- Tronic
- Posts: 539
- Joined: Wed Dec 21, 2011 12:59 pm
Re: Current Audio Buffer Size
just a guess... do the framesize readout inside an init method?
- stw
- Posts: 111
- Joined: Tue Jul 13, 2010 11:09 am
Re: Current Audio Buffer Size
Would not solve the real problem,
because the Ruby module, however, continue to receive the trig, from primitive FRAME SYNC,
wasting resources.
It should however be possible to have this updated value if the user changed in the settings of your audio driver.
because the Ruby module, however, continue to receive the trig, from primitive FRAME SYNC,
wasting resources.
It should however be possible to have this updated value if the user changed in the settings of your audio driver.
- Tronic
- Posts: 539
- Joined: Wed Dec 21, 2011 12:59 pm
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: Google [Bot] and 99 guests