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sequencer
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• Page 1 of 1
sequencer
would like to know if anyone could help me expand on this drum sequencer. would like it to sync to a host daw and to be triggered by a midi note as opposed to a push button as it is at the moment. also would like to be able to customize the gui and have a time division of sixteenth's and some kind of moving cursor. not really sure if any of this is doable but any help would be greatly appreciated.cheers.the sequencer was originaly built by billv and kortezzz.
- Attachments
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- sequencer test.fsm
- (280.9 KiB) Downloaded 925 times
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scanz - Posts: 12
- Joined: Sun Jul 17, 2016 12:51 pm
Re: sequencer
if you want to run it in sync with the daw its better to use the host position to sync it, specially drumsequencers should run synced to the songposition (to kick in at the right position in the beat)..
you could also fire sequences at any time with miditriggers but i would prefer this with oneshot samples or full beatloops (which could make real fun with fast drumloops )
anyways here is a basic sequencer which is locked to the songposition and where you can turn the single sequences on with defineable notenumbers..
hope it helps
you could also fire sequences at any time with miditriggers but i would prefer this with oneshot samples or full beatloops (which could make real fun with fast drumloops )
anyways here is a basic sequencer which is locked to the songposition and where you can turn the single sequences on with defineable notenumbers..
hope it helps
- Attachments
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- gate sequence_ppq.fsm
- (210.21 KiB) Downloaded 969 times
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Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
Re: sequencer
HI newbeat 7 and thanks for your help with this project. really nice idea and not one I would of thought of. works perfectly also. would like to know if it would be possible to make the note sequence trigger the midi drum pads I used in my sequencer test schematic I posted. also would like to add some lines to mark out the time division of the sequence.
if none of this is doable that's cool i'll just redesign the way the finished project looks graphically. just built a drum machine with no sequencer would be nice to get this to a level where I can just combine it with any drum pads or sample players. thanks again for your help.
if none of this is doable that's cool i'll just redesign the way the finished project looks graphically. just built a drum machine with no sequencer would be nice to get this to a level where I can just combine it with any drum pads or sample players. thanks again for your help.
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scanz - Posts: 12
- Joined: Sun Jul 17, 2016 12:51 pm
Re: sequencer
Hi scanz,
Made some optimizations to your original uploaded schematic. Added some new features and optimized the pads and some of the structures+preset support. Let me know what you think.
Made some optimizations to your original uploaded schematic. Added some new features and optimized the pads and some of the structures+preset support. Let me know what you think.
- Attachments
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- (sequencer test_FIXED1).fsm
- (234.1 KiB) Downloaded 966 times
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kortezzzz - Posts: 763
- Joined: Tue Mar 19, 2013 4:21 pm
Re: sequencer
here is an updated version, i just couldn't get the play logics 100% right, maybe someone else could have a look..
it would be possible to play the whole sample as long as it isnt't retriggered, but i got lost when checking all the cases with sequencer and play button..
it would be possible to play the whole sample as long as it isnt't retriggered, but i got lost when checking all the cases with sequencer and play button..
- Attachments
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- gate sequence_ppq (2).fsm
- (250.4 KiB) Downloaded 950 times
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Nubeat7 - Posts: 1347
- Joined: Sat Apr 14, 2012 9:59 am
- Location: Vienna
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