If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Bool AND module
2 posts
• Page 1 of 1
Bool AND module
Bool and is a great idea, but it seems slow; I often think so when I work with it and use various conditions and clauses to decide whether or not both conditions are met and ultimately, there seems to be latency; so that there is no latency; here is quite possibly a faster bool and module:
simply make a module, add two module in connections and one module out, make sure those connections are set as boolean, next add a multiply and set that to be related to float. connect both module in's to the multiply float and then the result to the boolean out.
The rationale to use float for the multiplier is perhaps it could be faster; if the calculation to 1 is being calculated, the fact that it begins to be over 0.00000000001 or w/e maintains that it might be faster than an int.
Probably a better bool AND; given the fact that we depend on these as conditions when loading presets and conditionals; it's hard to imagine that there's a faster way.
simply make a module, add two module in connections and one module out, make sure those connections are set as boolean, next add a multiply and set that to be related to float. connect both module in's to the multiply float and then the result to the boolean out.
The rationale to use float for the multiplier is perhaps it could be faster; if the calculation to 1 is being calculated, the fact that it begins to be over 0.00000000001 or w/e maintains that it might be faster than an int.
Probably a better bool AND; given the fact that we depend on these as conditions when loading presets and conditionals; it's hard to imagine that there's a faster way.
-
wlangfor@uoguelph.ca - Posts: 912
- Joined: Tue Apr 03, 2018 5:50 pm
- Location: North Bay, Ontario, Canada
Re: Bool AND module
What a load of Boolsh*t!
Green Booleans are fine, folks - move along, nothing to see here.
[Moderator Note: Thread locked pending a decision on whether to delete it as a waste of server space]
wlangfor@uoguelph.ca
I will contact you privately about this thread locking shortly - do not start a new thread to discuss this topic any further.
Green Booleans are fine, folks - move along, nothing to see here.
[Moderator Note: Thread locked pending a decision on whether to delete it as a waste of server space]
wlangfor@uoguelph.ca
I will contact you privately about this thread locking shortly - do not start a new thread to discuss this topic any further.
All schematics/modules I post are free for all to use - but a credit is always polite!
Don't stagnate, mutate to create!
Don't stagnate, mutate to create!
-
trogluddite - Posts: 1730
- Joined: Fri Oct 22, 2010 12:46 am
- Location: Yorkshire, UK
2 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 85 guests