If you have a problem or need to report a bug please email : support@dsprobotics.com
There are 3 sections to this support area:
DOWNLOADS: access to product manuals, support files and drivers
HELP & INFORMATION: tutorials and example files for learning or finding pre-made modules for your projects
USER FORUMS: meet with other users and exchange ideas, you can also get help and assistance here
NEW REGISTRATIONS - please contact us if you wish to register on the forum
Users are reminded of the forum rules they sign up to which prohibits any activity that violates any laws including posting material covered by copyright
Ruby Expansion: Spline Class
11 posts
• Page 2 of 2 • 1, 2
Re: Ruby Expansion: Spline Class
No worries,
thanks again.
I had a quick look and I can make controls to a degree atm for the curve if I need to.
Will give some thought to a drawing mechanism,
and may use this.
I have the old, unfinished and very complex drawing tool by MyCo,
that is included in the analog pack. I have used it extensively,
but I think it is still buggy, so maybe I can do something more straightforward.
If you don't mind-
can I just ask a question in that
-can I implement triangle/square lines,
or would I have to construct them with beziers?
Cheers!
edit- actually I think Om's line editor is going to fit these devices,
however I appreciate the elegant construction that allows me to start from the ground level-
and maybe I can gather stuff from both of these up into my applications
thanks again.
I had a quick look and I can make controls to a degree atm for the curve if I need to.
Will give some thought to a drawing mechanism,
and may use this.
I have the old, unfinished and very complex drawing tool by MyCo,
that is included in the analog pack. I have used it extensively,
but I think it is still buggy, so maybe I can do something more straightforward.
If you don't mind-
can I just ask a question in that
-can I implement triangle/square lines,
or would I have to construct them with beziers?
Cheers!
edit- actually I think Om's line editor is going to fit these devices,
however I appreciate the elegant construction that allows me to start from the ground level-
and maybe I can gather stuff from both of these up into my applications
-
nix - Posts: 817
- Joined: Tue Jul 13, 2010 10:51 am
11 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 98 guests