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Last edited by tiffy on Mon Aug 24, 2015 8:09 pm, edited 2 times in total.
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tiffy - Posts: 400
- Joined: Wed May 08, 2013 12:14 pm
Re: Multipurpose Push Button
tester did whole bunch of them.
But tester will not interfere here.
I'm glad that my little tools inspire others to do some great stuff.
But tester will not interfere here.
I'm glad that my little tools inspire others to do some great stuff.
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
Feel free to donate. Thank you for your contribution.
- tester
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Re: Multipurpose Push Button
hi
here is another way of doing the toggle action without the need for the counter!
Regards
here is another way of doing the toggle action without the need for the counter!
Regards
- Jay
- Posts: 276
- Joined: Tue Jul 13, 2010 5:42 pm
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Last edited by tiffy on Mon Aug 24, 2015 8:10 pm, edited 1 time in total.
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tiffy - Posts: 400
- Joined: Wed May 08, 2013 12:14 pm
Re: Multipurpose Push Button
Here is another version of the Push Button - Multipurpose Toggle v1.0.2 with even less components.
- Attachments
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- Push Button - Multipurpose toggle v1.0.2.fsm
- (12.84 KiB) Downloaded 1252 times
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tiffy - Posts: 400
- Joined: Wed May 08, 2013 12:14 pm
Re: Multipurpose Push Button
Did you noticed, how many (rather not used) elements and patterns are inside parts of that button?
Need to take a break? I have something right for you.
Feel free to donate. Thank you for your contribution.
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- tester
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Re: Multipurpose Push Button
oh nice! ive never seen the toggle done like that before
- Jay
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Last edited by tiffy on Mon Aug 24, 2015 8:10 pm, edited 1 time in total.
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tiffy - Posts: 400
- Joined: Wed May 08, 2013 12:14 pm
Re: Multipurpose Push Button
you also can get rid of the counter in the style module and use the output bool signal instead of the mouse trigger.. and i think the area modules in fill and outline are also the same or, it also can be used in the interaction module so you can do it just once and use the area in those 3 modules?
inside this area modules there are also some FineW and FineH which are not in use...
and in the mouse module you dont need the mouseLup because this trigger comes from the dragxy anyway (use the mouse drag primitive here instead of the drag y to use the bool directly from the mouse drag prim)
the background image for the colorselection area is also not needed when you dont have some alpha there..
inside this area modules there are also some FineW and FineH which are not in use...
and in the mouse module you dont need the mouseLup because this trigger comes from the dragxy anyway (use the mouse drag primitive here instead of the drag y to use the bool directly from the mouse drag prim)
the background image for the colorselection area is also not needed when you dont have some alpha there..
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Nubeat7 - Posts: 1347
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Last edited by tiffy on Mon Aug 24, 2015 8:11 pm, edited 1 time in total.
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tiffy - Posts: 400
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